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path: root/src/zenserver/xmake.lua
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-- Copyright Epic Games, Inc. All Rights Reserved.

target("zenserver")
    set_kind("binary")
    if enable_unity then
        add_rules("c++.unity_build", {batchsize = 4})
    end
    add_deps("zencore",
             "zencompute",
             "zenhttp",
             "zennet",
             "zenremotestore",
             "zenstore",
             "zentelemetry",
             "zenutil")
    if is_plat("windows") then
        add_deps("zenvfs")
    end
    add_headerfiles("**.h")
    add_rules("utils.bin2c", {extensions = {".zip"}})
    add_files("**.cpp")
    add_files("frontend/html.zip")
    add_files("zenserver.cpp", {unity_ignored  = true })

    add_includedirs(".")
    set_symbols("debug")

    add_deps("protozero", "asio", "cxxopts")
    add_deps("sol2")
    add_packages("http_parser")
    add_packages("json11")
    add_packages("lua")
    add_packages("consul")
    add_packages("oidctoken")
    add_packages("nomad")

    if has_config("zenmimalloc") then
        add_packages("mimalloc")
    end

    if has_config("zensentry") then
        add_packages("sentry-native")
    end

    if has_config("zenhorde") then
        add_deps("zenhorde")
    end

    if has_config("zennomad") then
        add_deps("zennomad")
    end

    if is_mode("release") then
        set_optimize("fastest")
    end

    if is_plat("windows") then
        add_ldflags("/subsystem:console,5.02")
        add_ldflags("/MANIFEST:EMBED")
        add_ldflags("/LTCG")
        add_files("zenserver.rc")
        add_cxxflags("/bigobj")
        add_links("delayimp", "projectedfslib")
        add_ldflags("/delayload:ProjectedFSLib.dll")
    else
        remove_files("windows/**")
    end

    if is_plat("macosx") then
        add_ldflags("-framework CoreFoundation")
        add_ldflags("-framework CoreGraphics")
        add_ldflags("-framework CoreText")
        add_ldflags("-framework Foundation")
        add_ldflags("-framework Security")
        add_ldflags("-framework SystemConfiguration")
    end
   
    on_load(function(target)
        local html_dir = path.join(os.projectdir(), "src/zenserver/frontend/html")
        local zip_path = path.join(os.projectdir(), "src/zenserver/frontend/html.zip")

        -- Check if zip needs regeneration
        local need_update = not os.isfile(zip_path)
        if not need_update then
            local zip_mtime = os.mtime(zip_path)
            for _, file in ipairs(os.files(path.join(html_dir, "**"))) do
                if os.mtime(file) > zip_mtime then
                    need_update = true
                    break
                end
            end
        end

        if need_update then
            print("Regenerating frontend zip...")
            os.tryrm(zip_path)

            import("detect.tools.find_7z")
            local cmd_7z = find_7z()
            if cmd_7z then
                os.execv(cmd_7z, {"a", "-mx0", zip_path, path.join(html_dir, ".")})
            else
                import("detect.tools.find_zip")
                local zip_cmd = find_zip()
                if zip_cmd then
                    local oldir = os.cd(html_dir)
                    os.execv(zip_cmd, {"-r", "-0", zip_path, "."})
                    os.cd(oldir)
                else
                    raise("Unable to find a suitable zip tool (need 7z or zip)")
                end
            end
        end
    end)

    -- to work around some unfortunate Ctrl-C behaviour on Linux/Mac due to
    -- our use of setsid() at startup we pass in `--no-detach` to zenserver
    -- ensure that it recieves signals when the user requests termination
    on_run(function(target)
        -- the following is roughly cribbed from xmake/actions/run/xmake.lua
        -- it would be nicer if we had the option of amending the arguments
        -- via before_run for instance, but I can't figure out a way to do that
        import("core.base.option")

        -- get the run directory of target
        local rundir = target:rundir()

        -- get the absolute target file path
        local targetfile = path.absolute(target:targetfile())

        -- get run arguments
        local args = table.wrap(option.get("arguments") or target:get("runargs"))

        table.insert(args, "--detach=false")

        -- debugging?
        if option.get("debug") then
            debugger.run(targetfile, args, {curdir = rundir})
        else
            os.execv(targetfile, args, {curdir = rundir, detach = option.get("detach")})
        end
    end)


    after_build(function (target)
        local function copy_if_newer(src_file, dst_file, file_description)
            if not os.exists(src_file) then
                print("Source file '" .. src_file .. "' does not exist, cannot copy " .. file_description)
                return
            end
            local should_copy = false
            if not os.exists(dst_file) then
                should_copy = true
            else
                local src_size = os.filesize(src_file)
                local dst_size = os.filesize(dst_file)
                local src_mtime = os.mtime(src_file)
                local dst_mtime = os.mtime(dst_file)
                
                if src_size ~= dst_size or src_mtime > dst_mtime then
                    should_copy = true
                end
            end
            
            if should_copy then
                os.cp(src_file, dst_file)
                print("Copied '" .. file_description .. "' to output directory")
            end
        end

        if has_config("zensentry") then
            local pkg = target:pkg("sentry-native")
            if pkg then
                local installdir = pkg:installdir()

                local crashpad_handler = "crashpad_handler"
                if is_plat("windows") then
                    crashpad_handler = "crashpad_handler.exe"
                end

                local crashpad_handler_path = path.join(installdir, "bin/" .. crashpad_handler)
                copy_if_newer(crashpad_handler_path, path.join(target:targetdir(), crashpad_handler), crashpad_handler)

                if is_plat("windows") then
                    local crashpad_wer_path = path.join(installdir, "bin/crashpad_wer.dll")
                    copy_if_newer(crashpad_wer_path, path.join(target:targetdir(), "crashpad_wer.dll"), "crashpad_wer.dll")
                end
            end
        end

        local consul_pkg = target:pkg("consul")
        if consul_pkg then
            local installdir = consul_pkg:installdir()
            local consul_bin = "consul"
            if is_plat("windows") then
                consul_bin = "consul.exe"
            end
            copy_if_newer(path.join(installdir, "bin", consul_bin), path.join(target:targetdir(), consul_bin), consul_bin)
        end

        local oidctoken_pkg = target:pkg("oidctoken")
        if oidctoken_pkg then
            local installdir = oidctoken_pkg:installdir()
            local oidctoken_bin = "OidcToken"
            if is_plat("windows") then
                oidctoken_bin = "OidcToken.exe"
            end
            copy_if_newer(path.join(installdir, "bin", oidctoken_bin), path.join(target:targetdir(), oidctoken_bin), oidctoken_bin)
        end

        local nomad_pkg = target:pkg("nomad")
        if nomad_pkg then
            local installdir = nomad_pkg:installdir()
            local nomad_bin = "nomad"
            if is_plat("windows") then
                nomad_bin = "nomad.exe"
            end
            copy_if_newer(path.join(installdir, "bin", nomad_bin), path.join(target:targetdir(), nomad_bin), nomad_bin)
        end
    end)