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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/intmath.h>
#include <zencore/zencore.h>
#if !defined(ZEN_USE_SENTRY)
# if ZEN_PLATFORM_MAC && ZEN_ARCH_ARM64
// vcpkg's sentry-native port does not support Arm on Mac.
# define ZEN_USE_SENTRY 0
# else
# define ZEN_USE_SENTRY 1
# endif
#endif
#if ZEN_USE_SENTRY
# include <memory>
ZEN_THIRD_PARTY_INCLUDES_START
# include <spdlog/logger.h>
ZEN_THIRD_PARTY_INCLUDES_END
namespace sentry {
struct SentryAssertImpl;
} // namespace sentry
namespace zen {
class SentryIntegration
{
public:
SentryIntegration();
~SentryIntegration();
void Initialize(std::string SentryDatabasePath, std::string SentryAttachmentsPath, bool AllowPII);
void LogStartupInformation();
static void ClearCaches();
private:
int m_SentryErrorCode = 0;
bool m_IsInitialized = false;
bool m_AllowPII = false;
std::unique_ptr<sentry::SentryAssertImpl> m_SentryAssert;
std::string m_SentryUserName;
std::string m_SentryHostName;
std::string m_SentryId;
std::shared_ptr<spdlog::logger> m_SentryLogger;
};
} // namespace zen
#endif
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