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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "remoteprojectstore.h"
namespace zen {
struct ZenRemoteStoreOptions : RemoteStoreOptions
{
std::string Url;
std::string ProjectId;
std::string OplogId;
};
std::shared_ptr<RemoteProjectStore> CreateZenRemoteStore(const ZenRemoteStoreOptions& Options, const std::filesystem::path& TempFilePath);
} // namespace zen
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