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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "remoteprojectstore.h"
namespace zen {
class AuthMgr;
struct JupiterRemoteStoreOptions : RemoteStoreOptions
{
std::string Url;
std::string Namespace;
std::string Bucket;
IoHash Key;
IoHash OptionalBaseKey;
std::string OpenIdProvider;
std::string AccessToken;
AuthMgr& AuthManager;
bool ForceDisableBlocks = false;
bool ForceDisableTempBlocks = false;
bool AssumeHttp2 = false;
};
std::shared_ptr<RemoteProjectStore> CreateJupiterRemoteStore(const JupiterRemoteStoreOptions& Options,
const std::filesystem::path& TempFilePath);
} // namespace zen
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