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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "remoteprojectstore.h"
namespace zen {
struct FileRemoteStoreOptions : RemoteStoreOptions
{
std::filesystem::path FolderPath;
std::string Name;
std::string OptionalBaseName;
bool ForceDisableBlocks = false;
bool ForceEnableTempBlocks = false;
};
std::shared_ptr<RemoteProjectStore> CreateFileRemoteStore(const FileRemoteStoreOptions& Options);
} // namespace zen
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