blob: c905ceab31185aa95473282200a5f7ca50e28b4e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zenhttp/httpserver.h>
#include <atomic>
#include <filesystem>
#include <mutex>
namespace zen {
class HttpRouterRequest;
struct ObjectStoreConfig
{
struct BucketConfig
{
std::string Name;
std::filesystem::path Directory;
};
std::filesystem::path RootDirectory;
std::vector<BucketConfig> Buckets;
};
class HttpObjectStoreService final : public zen::HttpService
{
public:
HttpObjectStoreService(ObjectStoreConfig Cfg);
virtual ~HttpObjectStoreService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(zen::HttpServerRequest& Request) override;
private:
void Inititalize();
std::filesystem::path GetBucketDirectory(std::string_view BucketName);
void CreateBucket(zen::HttpRouterRequest& Request);
void ListBucket(zen::HttpRouterRequest& Request, const std::string& Path);
void DeleteBucket(zen::HttpRouterRequest& Request);
void GetObject(zen::HttpRouterRequest& Request, const std::string& Path);
void PutObject(zen::HttpRouterRequest& Request);
ObjectStoreConfig m_Cfg;
std::mutex BucketsMutex;
HttpRequestRouter m_Router;
std::atomic_uint64_t TotalBytesServed{0};
};
} // namespace zen
|