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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zenhttp/httpserver.h>
#include <zenhttp/httpstatus.h>
#include <atomic>
#include <filesystem>
#include <mutex>
namespace zen {
class HttpRouterRequest;
struct ObjectStoreConfig
{
struct BucketConfig
{
std::string Name;
std::filesystem::path Directory;
};
std::filesystem::path RootDirectory;
std::vector<BucketConfig> Buckets;
};
class HttpObjectStoreService final : public zen::HttpService, public IHttpStatusProvider
{
public:
HttpObjectStoreService(HttpStatusService& StatusService, ObjectStoreConfig Cfg);
virtual ~HttpObjectStoreService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(zen::HttpServerRequest& Request) override;
virtual void HandleStatusRequest(HttpServerRequest& Request) override;
private:
void Inititalize();
std::filesystem::path GetBucketDirectory(std::string_view BucketName);
void CreateBucket(zen::HttpRouterRequest& Request);
void ListBucket(zen::HttpRouterRequest& Request, const std::string_view Path);
void DeleteBucket(zen::HttpRouterRequest& Request);
void GetObject(zen::HttpRouterRequest& Request, const std::string_view Path);
void PutObject(zen::HttpRouterRequest& Request);
HttpStatusService& m_StatusService;
ObjectStoreConfig m_Cfg;
std::mutex BucketsMutex;
HttpRequestRouter m_Router;
std::atomic_uint64_t TotalBytesServed{0};
};
} // namespace zen
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