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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/thread.h>
#include <zenhttp/httpserver.h>
#include <zenhttp/httpstatus.h>
#include <zenhttp/websocket.h>

#include <memory>

namespace zen {

class HttpProxyHandler;
class HttpStatsService;
class Hub;

/** ZenServer Hub Service
 *
 *  Manages a set of storage servers on the behalf of external clients. For
 *  use in UEFN content worker style scenarios.
 *
 */
class HttpHubService : public HttpService, public IHttpStatusProvider, public IHttpStatsProvider, public IWebSocketHandler
{
public:
	HttpHubService(Hub& Hub, HttpProxyHandler& Proxy, HttpStatsService& StatsService, HttpStatusService& StatusService);
	~HttpHubService();

	HttpHubService(const HttpHubService&) = delete;
	HttpHubService& operator=(const HttpHubService&) = delete;

	virtual const char* BaseUri() const override;
	virtual void		HandleRequest(HttpServerRequest& Request) override;
	virtual void		HandleStatusRequest(HttpServerRequest& Request) override;
	virtual void		HandleStatsRequest(HttpServerRequest& Request) override;
	virtual CbObject	CollectStats() override;
	virtual uint64_t	GetActivityCounter() override;

	// IWebSocketHandler
	void OnWebSocketOpen(Ref<WebSocketConnection> Connection, std::string_view RelativeUri) override;
	void OnWebSocketMessage(WebSocketConnection& Conn, const WebSocketMessage& Msg) override;
	void OnWebSocketClose(WebSocketConnection& Conn, uint16_t Code, std::string_view Reason) override;

	void SetNotificationEndpoint(std::string_view UpstreamNotificationEndpoint, std::string_view InstanceId);

private:
	Hub& m_Hub;

	HttpRequestRouter		 m_Router;
	metrics::OperationTiming m_HttpRequests;

	HttpStatsService&  m_StatsService;
	HttpStatusService& m_StatusService;

	void HandleModuleGet(HttpServerRequest& Request, std::string_view ModuleId);
	void HandleModuleDelete(HttpServerRequest& Request, std::string_view ModuleId);

	HttpProxyHandler& m_Proxy;
};

}  // namespace zen