aboutsummaryrefslogtreecommitdiff
path: root/src/zenserver/cache/httpstructuredcache.h
blob: 7dc8c4c21c0ce145551469e1a4e8d1d6c17580e3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/stats.h>
#include <zenhttp/httpserver.h>
#include <zenhttp/httpstats.h>
#include <zenhttp/httpstatus.h>
#include <zenstore/cache/cacherpc.h>
#include <zenutil/cache/cache.h>
#include <zenutil/openprocesscache.h>

#include <memory>
#include <vector>

namespace zen {

struct CacheChunkRequest;
struct CacheKeyRequest;
struct PutRequestData;

class CidStore;
class CbObjectView;
class DiskWriteBlocker;
class HttpStructuredCacheService;
class ScrubContext;
class UpstreamCache;
class ZenCacheStore;

enum class CachePolicy : uint32_t;
enum class RpcAcceptOptions : uint16_t;

namespace cache {
	class IRpcRequestReplayer;
	class IRpcRequestRecorder;
	namespace detail {
		struct RecordBody;
		struct ChunkRequest;
	}  // namespace detail
}  // namespace cache

/**
 * Structured cache service. Imposes constraints on keys, supports blobs and
 * structured values
 *
 * Keys are structured as:
 *
 *   {BucketId}/{KeyHash}
 *
 * Where BucketId is a lower-case alphanumeric string, and KeyHash is a 40-character
 * hexadecimal sequence. The hash value may be derived in any number of ways, it's
 * up to the application to pick an approach.
 *
 * Values may be structured or unstructured. Structured values are encoded using Unreal
 * Engine's compact binary encoding (see CbObject)
 *
 * Additionally, attachments may be addressed as:
 *
 *   {BucketId}/{KeyHash}/{ValueHash}
 *
 * Where the two initial components are the same as for the main endpoint
 *
 * The storage strategy is as follows:
 *
 *  - Structured values are stored in a dedicated backing store per bucket
 *  - Unstructured values and attachments are stored in the CAS pool
 *
 */

class HttpStructuredCacheService : public HttpService, public IHttpStatsProvider, public IHttpStatusProvider
{
public:
	HttpStructuredCacheService(ZenCacheStore&		   InCacheStore,
							   CidStore&			   InCidStore,
							   HttpStatsService&	   StatsService,
							   HttpStatusService&	   StatusService,
							   UpstreamCache&		   UpstreamCache,
							   const DiskWriteBlocker* InDiskWriteBlocker);
	~HttpStructuredCacheService();

	virtual const char* BaseUri() const override;
	virtual void		HandleRequest(HttpServerRequest& Request) override;

	void Flush();
	void ScrubStorage(ScrubContext& Ctx);

private:
	struct CacheRef
	{
		std::string Namespace;
		std::string BucketSegment;
		IoHash		HashKey;
		IoHash		ValueContentId;
	};

	void HandleCacheRecordRequest(HttpServerRequest& Request, const CacheRef& Ref, CachePolicy PolicyFromUrl);
	void HandleGetCacheRecord(HttpServerRequest& Request, const CacheRef& Ref, CachePolicy PolicyFromUrl);
	void HandlePutCacheRecord(HttpServerRequest& Request, const CacheRef& Ref, CachePolicy PolicyFromUrl);
	void HandleCacheChunkRequest(HttpServerRequest& Request, const CacheRef& Ref, CachePolicy PolicyFromUrl);
	void HandleGetCacheChunk(HttpServerRequest& Request, const CacheRef& Ref, CachePolicy PolicyFromUrl);
	void HandlePutCacheChunk(HttpServerRequest& Request, const CacheRef& Ref, CachePolicy PolicyFromUrl);
	void HandleRpcRequest(HttpServerRequest& Request);
	void HandleDetailsRequest(HttpServerRequest& Request);

	void		 HandleCacheRequest(HttpServerRequest& Request);
	void		 HandleCacheNamespaceRequest(HttpServerRequest& Request, std::string_view Namespace);
	void		 HandleCacheBucketRequest(HttpServerRequest& Request, std::string_view Namespace, std::string_view Bucket);
	virtual void HandleStatsRequest(HttpServerRequest& Request) override;
	virtual void HandleStatusRequest(HttpServerRequest& Request) override;

	bool AreDiskWritesAllowed() const;

	LoggerRef				 Log() { return m_Log; }
	LoggerRef				 m_Log;
	ZenCacheStore&			 m_CacheStore;
	HttpStatsService&		 m_StatsService;
	HttpStatusService&		 m_StatusService;
	CidStore&				 m_CidStore;
	UpstreamCache&			 m_UpstreamCache;
	uint64_t				 m_LastScrubTime = 0;
	metrics::OperationTiming m_HttpRequests;
	metrics::OperationTiming m_UpstreamGetRequestTiming;
	CacheStats				 m_CacheStats;
	const DiskWriteBlocker*	 m_DiskWriteBlocker = nullptr;
	OpenProcessCache		 m_OpenProcessCache;
	CacheRpcHandler			 m_RpcHandler;

	void ReplayRequestRecorder(const CacheRequestContext& Context, cache::IRpcRequestReplayer& Replayer, uint32_t ThreadCount);

	// This exists to avoid taking locks when recording is not enabled
	std::atomic_bool m_RequestRecordingEnabled{false};

	// This lock should be taken in SHARED mode when calling into the recorder,
	// and taken in EXCLUSIVE mode whenever the recorder is created or destroyed
	RwLock										m_RequestRecordingLock;
	std::unique_ptr<cache::IRpcRequestRecorder> m_RequestRecorder;
};

}  // namespace zen