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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/compactbinary.h>
#include <zenhttp/httpserver.h>
#include <functional>
namespace zen {
class GcScheduler;
class JobQueue;
class ZenCacheStore;
struct ZenServerOptions;
class HttpAdminService : public zen::HttpService
{
public:
struct LogPaths
{
std::filesystem::path AbsLogPath;
std::filesystem::path HttpLogPath;
std::filesystem::path CacheLogPath;
};
HttpAdminService(GcScheduler& Scheduler,
JobQueue& BackgroundJobQueue,
ZenCacheStore* CacheStore,
std::function<void()>&& FlushFunction,
const LogPaths& LogPaths,
const ZenServerOptions& ServerOptions);
~HttpAdminService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(zen::HttpServerRequest& Request) override;
private:
HttpRequestRouter m_Router;
GcScheduler& m_GcScheduler;
JobQueue& m_BackgroundJobQueue;
ZenCacheStore* m_CacheStore;
std::function<void()> m_FlushFunction;
LogPaths m_LogPaths;
const ZenServerOptions& m_ServerOptions;
};
} // namespace zen
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