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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencore/zencore.h>
#if ZEN_WITH_TESTS
# include <zencore/compactbinary.h>
# include <zencore/compactbinarybuilder.h>
# include <zencore/string.h>
# include <zencore/testing.h>
# include <zenutil/zenserverprocess.h>
# include "zenserver-test.h"
namespace zen::tests {
using namespace std::literals;
TEST_CASE("function.run")
{
std::filesystem::path TestDir = TestEnv.CreateNewTestDir();
ZenServerInstance Instance(TestEnv);
Instance.SetDataDir(TestDir);
Instance.SpawnServer(13337);
ZEN_INFO("Waiting...");
Instance.WaitUntilReady();
}
} // namespace zen::tests
#endif
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