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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zenutil/zenserverprocess.h>
#include <map>
#include <memory>
#include <string_view>
namespace zen {
/** This class manages
*
*/
class ZenServerHost
{
public:
ZenServerHost();
~ZenServerHost();
void SpawnOne(std::string_view Id);
private:
struct LiveProcess
{
ZenServerEnvironment Env;
std::unique_ptr<ZenServerInstance> Server;
};
std::map<std::string, std::unique_ptr<LiveProcess>> m_LiveProcessesByProjectId;
};
} // namespace zen
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