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// Copyright Epic Games, Inc. All Rights Reserved.
#include "winsocktransport.h"
#if ZEN_WITH_PLUGINS
# include <zencore/logging.h>
# include <zencore/scopeguard.h>
# include <zencore/workthreadpool.h>
ZEN_THIRD_PARTY_INCLUDES_START
# include <asio.hpp>
ZEN_THIRD_PARTY_INCLUDES_END
# if ZEN_PLATFORM_WINDOWS
# include <zencore/windows.h>
ZEN_THIRD_PARTY_INCLUDES_START
# include <mstcpip.h>
ZEN_THIRD_PARTY_INCLUDES_END
# endif
# include <fmt/format.h>
# include <memory>
# include <thread>
namespace zen {
struct AsioTransportAcceptor;
class AsioTransportPlugin : public TransportPlugin, RefCounted
{
public:
AsioTransportPlugin();
~AsioTransportPlugin();
virtual uint32_t AddRef() const override;
virtual uint32_t Release() const override;
virtual void Configure(const char* OptionTag, const char* OptionValue) override;
virtual void Initialize(TransportServer* ServerInterface) override;
virtual void Shutdown() override;
virtual const char* GetDebugName() override { return nullptr; }
virtual bool IsAvailable() override;
private:
bool m_IsOk = true;
uint16_t m_BasePort = 8558;
int m_ThreadCount = 0;
asio::io_service m_IoService;
asio::io_service::work m_Work{m_IoService};
std::unique_ptr<AsioTransportAcceptor> m_Acceptor;
std::vector<std::thread> m_ThreadPool;
};
struct AsioTransportConnection : public TransportConnection, std::enable_shared_from_this<AsioTransportConnection>
{
AsioTransportConnection(std::unique_ptr<asio::ip::tcp::socket>&& Socket);
~AsioTransportConnection();
void Initialize(TransportServerConnection* ConnectionHandler);
std::shared_ptr<AsioTransportConnection> AsSharedPtr() { return shared_from_this(); }
// TransportConnectionInterface
virtual int64_t WriteBytes(const void* Buffer, size_t DataSize) override;
virtual void Shutdown(bool Receive, bool Transmit) override;
virtual void CloseConnection() override;
virtual const char* GetDebugName() override { return nullptr; }
private:
void EnqueueRead();
void OnDataReceived(const asio::error_code& Ec, std::size_t ByteCount);
void OnResponseDataSent(const asio::error_code& Ec, std::size_t ByteCount);
Ref<TransportServerConnection> m_ConnectionHandler;
asio::streambuf m_RequestBuffer;
std::unique_ptr<asio::ip::tcp::socket> m_Socket;
uint32_t m_ConnectionId = 0;
std::atomic_flag m_IsTerminated{};
};
//////////////////////////////////////////////////////////////////////////
struct AsioTransportAcceptor
{
AsioTransportAcceptor(TransportServer* ServerInterface, asio::io_service& IoService, uint16_t BasePort);
~AsioTransportAcceptor();
void Start();
void RequestStop();
inline int GetAcceptPort() { return m_Acceptor.local_endpoint().port(); }
private:
TransportServer* m_ServerInterface = nullptr;
asio::io_service& m_IoService;
asio::ip::tcp::acceptor m_Acceptor;
std::atomic<bool> m_IsStopped{false};
void EnqueueAccept();
};
//////////////////////////////////////////////////////////////////////////
AsioTransportAcceptor::AsioTransportAcceptor(TransportServer* ServerInterface, asio::io_service& IoService, uint16_t BasePort)
: m_ServerInterface(ServerInterface)
, m_IoService(IoService)
, m_Acceptor(m_IoService, asio::ip::tcp::v6())
{
m_Acceptor.set_option(asio::ip::v6_only(false));
# if ZEN_PLATFORM_WINDOWS
// Special option for Windows settings as !asio::socket_base::reuse_address is not the same as exclusive access on Windows platforms
typedef asio::detail::socket_option::boolean<ASIO_OS_DEF(SOL_SOCKET), SO_EXCLUSIVEADDRUSE> exclusive_address;
m_Acceptor.set_option(exclusive_address(true));
# else
m_Acceptor.set_option(asio::socket_base::reuse_address(false));
# endif
m_Acceptor.set_option(asio::ip::tcp::no_delay(true));
m_Acceptor.set_option(asio::socket_base::receive_buffer_size(128 * 1024));
m_Acceptor.set_option(asio::socket_base::send_buffer_size(256 * 1024));
uint16_t EffectivePort = BasePort;
asio::error_code BindErrorCode;
m_Acceptor.bind(asio::ip::tcp::endpoint(asio::ip::address_v6::any(), EffectivePort), BindErrorCode);
// Sharing violation implies the port is being used by another process
for (uint16_t PortOffset = 1; (BindErrorCode == asio::error::address_in_use) && (PortOffset < 10); ++PortOffset)
{
EffectivePort = BasePort + (PortOffset * 100);
m_Acceptor.bind(asio::ip::tcp::endpoint(asio::ip::address_v6::any(), EffectivePort), BindErrorCode);
}
if (BindErrorCode == asio::error::access_denied)
{
EffectivePort = 0;
m_Acceptor.bind(asio::ip::tcp::endpoint(asio::ip::address_v6::any(), EffectivePort), BindErrorCode);
}
if (BindErrorCode)
{
ZEN_ERROR("Unable open asio service, error '{}'", BindErrorCode.message());
}
# if ZEN_PLATFORM_WINDOWS
// On Windows, loopback connections can take advantage of a faster code path optionally with this flag.
// This must be used by both the client and server side, and is only effective in the absence of
// Windows Filtering Platform (WFP) callouts which can be installed by security software.
// https://docs.microsoft.com/en-us/windows/win32/winsock/sio-loopback-fast-path
SOCKET NativeSocket = m_Acceptor.native_handle();
int LoopbackOptionValue = 1;
DWORD OptionNumberOfBytesReturned = 0;
WSAIoctl(NativeSocket,
SIO_LOOPBACK_FAST_PATH,
&LoopbackOptionValue,
sizeof(LoopbackOptionValue),
NULL,
0,
&OptionNumberOfBytesReturned,
0,
0);
# endif
ZEN_INFO("started asio transport at port: {}", EffectivePort);
}
AsioTransportAcceptor::~AsioTransportAcceptor()
{
}
void
AsioTransportAcceptor::Start()
{
m_Acceptor.listen();
EnqueueAccept();
}
void
AsioTransportAcceptor::RequestStop()
{
m_IsStopped = true;
}
void
AsioTransportAcceptor::EnqueueAccept()
{
auto SocketPtr = std::make_unique<asio::ip::tcp::socket>(m_IoService);
asio::ip::tcp::socket& SocketRef = *SocketPtr.get();
m_Acceptor.async_accept(SocketRef, [this, Socket = std::move(SocketPtr)](const asio::error_code& Ec) mutable {
if (Ec)
{
ZEN_WARN("asio async_accept error ({}:{}): {}",
m_Acceptor.local_endpoint().address().to_string(),
m_Acceptor.local_endpoint().port(),
Ec.message());
}
else
{
// New connection established, pass socket ownership into connection object
// and initiate request handling loop. The connection lifetime is
// managed by the async read/write loop by passing the shared
// reference to the callbacks.
Socket->set_option(asio::ip::tcp::no_delay(true));
Socket->set_option(asio::socket_base::receive_buffer_size(128 * 1024));
Socket->set_option(asio::socket_base::send_buffer_size(256 * 1024));
auto Conn = std::make_shared<AsioTransportConnection>(std::move(Socket));
Conn->Initialize(m_ServerInterface->CreateConnectionHandler(Conn.get()));
}
if (!m_IsStopped.load())
{
EnqueueAccept();
}
else
{
std::error_code CloseEc;
m_Acceptor.close(CloseEc);
if (CloseEc)
{
ZEN_WARN("acceptor close ERROR, reason '{}'", CloseEc.message());
}
}
});
}
//////////////////////////////////////////////////////////////////////////
AsioTransportConnection::AsioTransportConnection(std::unique_ptr<asio::ip::tcp::socket>&& Socket) : m_Socket(std::move(Socket))
{
}
AsioTransportConnection::~AsioTransportConnection()
{
}
void
AsioTransportConnection::Initialize(TransportServerConnection* ConnectionHandler)
{
m_ConnectionHandler = ConnectionHandler;
EnqueueRead();
}
int64_t
AsioTransportConnection::WriteBytes(const void* Buffer, size_t DataSize)
{
size_t WrittenBytes = asio::write(*m_Socket.get(), asio::const_buffer(Buffer, DataSize), asio::transfer_exactly(DataSize));
return WrittenBytes;
}
void
AsioTransportConnection::Shutdown(bool Receive, bool Transmit)
{
std::error_code Ec;
if (Receive)
{
if (Transmit)
{
m_Socket->shutdown(asio::socket_base::shutdown_both, Ec);
}
else
{
m_Socket->shutdown(asio::socket_base::shutdown_receive, Ec);
}
}
else if (Transmit)
{
m_Socket->shutdown(asio::socket_base::shutdown_send, Ec);
}
}
void
AsioTransportConnection::CloseConnection()
{
if (m_IsTerminated.test())
{
return;
}
if (m_IsTerminated.test_and_set() == false)
{
Shutdown(true, true);
std::error_code Ec;
m_Socket->close(Ec);
}
}
void
AsioTransportConnection::EnqueueRead()
{
if (m_IsTerminated.test() == false)
{
m_RequestBuffer.prepare(64 * 1024);
asio::async_read(
*m_Socket.get(),
m_RequestBuffer,
asio::transfer_at_least(1),
[Conn = AsSharedPtr()](const asio::error_code& Ec, std::size_t ByteCount) { Conn->OnDataReceived(Ec, ByteCount); });
}
}
void
AsioTransportConnection::OnDataReceived(const asio::error_code& Ec, std::size_t ByteCount)
{
ZEN_UNUSED(ByteCount);
if (Ec)
{
if (!m_IsTerminated.test())
{
ZEN_WARN("on data received ERROR, connection: {}, reason '{}'", m_ConnectionId, Ec.message());
}
const bool Receive = true;
const bool Transmit = true;
return Shutdown(Receive, Transmit);
}
while (m_RequestBuffer.size())
{
const asio::const_buffer& InputBuffer = m_RequestBuffer.data();
m_ConnectionHandler->OnBytesRead(InputBuffer.data(), InputBuffer.size());
m_RequestBuffer.consume(InputBuffer.size());
}
EnqueueRead();
}
void
AsioTransportConnection::OnResponseDataSent(const asio::error_code& Ec, std::size_t ByteCount)
{
ZEN_UNUSED(ByteCount);
if (Ec)
{
ZEN_WARN("on data sent ERROR, connection: {}, reason '{}'", m_ConnectionId, Ec.message());
const bool Receive = true;
const bool Transmit = true;
return Shutdown(Receive, Transmit);
}
}
//////////////////////////////////////////////////////////////////////////
AsioTransportPlugin::AsioTransportPlugin() : m_ThreadCount(Max(std::thread::hardware_concurrency(), 8u))
{
}
AsioTransportPlugin::~AsioTransportPlugin()
{
}
uint32_t
AsioTransportPlugin::AddRef() const
{
return RefCounted::AddRef();
}
uint32_t
AsioTransportPlugin::Release() const
{
return RefCounted::Release();
}
void
AsioTransportPlugin::Configure(const char* OptionTag, const char* OptionValue)
{
using namespace std::literals;
if (OptionTag == "port"sv)
{
if (auto PortNum = ParseInt<uint16_t>(OptionValue))
{
m_BasePort = *PortNum;
}
}
else if (OptionTag == "threads"sv)
{
if (auto ThreadCount = ParseInt<int>(OptionValue))
{
m_ThreadCount = *ThreadCount;
}
}
else
{
// Unknown configuration option
}
}
void
AsioTransportPlugin::Initialize(TransportServer* ServerInterface)
{
ZEN_ASSERT(m_ThreadCount > 0);
ZEN_ASSERT(ServerInterface);
ZEN_INFO("starting asio http with {} service threads", m_ThreadCount);
m_Acceptor.reset(new AsioTransportAcceptor(ServerInterface, m_IoService, m_BasePort));
m_Acceptor->Start();
// This should consist of a set of minimum threads and grow on demand to
// meet concurrency needs? Right now we end up allocating a large number
// of threads even if we never end up using all of them, which seems
// wasteful. It's also not clear how the demand for concurrency should
// be balanced with the engine side - ideally we'd have some kind of
// global scheduling to prevent one side from starving the other side
// and thus preventing progress. Or at the very least, thread priorities
// should be considered
for (int i = 0; i < m_ThreadCount; ++i)
{
m_ThreadPool.emplace_back([this, ThreadNumber = i + 1] {
SetCurrentThreadName(fmt::format("asio_thr_{}", ThreadNumber));
try
{
m_IoService.run();
}
catch (const std::exception& e)
{
ZEN_ERROR("exception caught in asio event loop: {}", e.what());
}
});
}
ZEN_INFO("asio http transport started (port {})", m_Acceptor->GetAcceptPort());
}
void
AsioTransportPlugin::Shutdown()
{
m_Acceptor->RequestStop();
m_IoService.stop();
for (auto& Thread : m_ThreadPool)
{
Thread.join();
}
}
bool
AsioTransportPlugin::IsAvailable()
{
return true;
}
TransportPlugin*
CreateAsioTransportPlugin()
{
return new AsioTransportPlugin();
}
} // namespace zen
#endif
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