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// Copyright Epic Games, Inc. All Rights Reserved.
#include "httpnull.h"
#include <zencore/logging.h>
#if ZEN_PLATFORM_WINDOWS
# include <conio.h>
#endif
namespace zen {
HttpNullServer::HttpNullServer()
{
}
HttpNullServer::~HttpNullServer()
{
}
void
HttpNullServer::OnRegisterService(HttpService& Service)
{
ZEN_UNUSED(Service);
}
void
HttpNullServer::OnSetHttpRequestFilter(IHttpRequestFilter* RequestFilter)
{
ZEN_UNUSED(RequestFilter);
}
int
HttpNullServer::OnInitialize(int BasePort, std::filesystem::path DataDir)
{
ZEN_UNUSED(DataDir);
return BasePort;
}
void
HttpNullServer::OnRun(bool IsInteractiveSession)
{
const int WaitTimeout = 1000;
bool ShutdownRequested = false;
#if ZEN_PLATFORM_WINDOWS
if (IsInteractiveSession)
{
ZEN_CONSOLE("Zen Server running (null HTTP). Press ESC or Q to quit");
}
do
{
if (IsInteractiveSession && _kbhit() != 0)
{
char c = (char)_getch();
if (c == 27 || c == 'Q' || c == 'q')
{
m_ShutdownEvent.Set();
RequestApplicationExit(0);
}
}
ShutdownRequested = m_ShutdownEvent.Wait(WaitTimeout);
} while (!ShutdownRequested);
#else
if (IsInteractiveSession)
{
ZEN_CONSOLE("Zen Server running (null HTTP). Ctrl-C to quit");
}
do
{
ShutdownRequested = m_ShutdownEvent.Wait(WaitTimeout);
} while (!ShutdownRequested);
#endif
}
void
HttpNullServer::OnRequestExit()
{
m_ShutdownEvent.Set();
}
void
HttpNullServer::OnClose()
{
}
} // namespace zen
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