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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/thread.h>
#include <zenhttp/httpserver.h>
#include <memory>
namespace zen {
class HttpMultiServer : public HttpServer
{
public:
HttpMultiServer();
~HttpMultiServer();
virtual void RegisterService(HttpService& Service) override;
virtual int Initialize(int BasePort, std::filesystem::path DataDir) override;
virtual void Run(bool IsInteractiveSession) override;
virtual void RequestExit() override;
virtual void Close() override;
void AddServer(Ref<HttpServer> Server);
private:
bool m_IsInitialized = false;
Event m_ShutdownEvent;
std::vector<Ref<HttpServer>> m_Servers;
};
} // namespace zen
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