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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zenhttp/httpserver.h>

namespace zen {

struct AsioConfig
{
	unsigned int ThreadCount	   = 0;
	bool		 ForceLoopback	   = false;
	bool		 IsDedicatedServer = false;
};

Ref<HttpServer> CreateHttpAsioServer(const AsioConfig& Config);

}  // namespace zen