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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zenhttp/httpplugin.h>

#if ZEN_WITH_PLUGINS

namespace zen {

class DllTransportPluginImpl;

/** Transport plugin which supports dynamic loading of external transport
 * provider modules
 */
class DllTransportPlugin : public TransportPluginInterface, RefCounted
{
public:
	DllTransportPlugin(uint16_t BasePort, unsigned int ThreadCount);
	~DllTransportPlugin();

	virtual uint32_t AddRef() const override;
	virtual uint32_t Release() const override;

	virtual void Initialize(TransportServerInterface* ServerInterface) override;
	virtual void Shutdown() override;
	virtual bool IsAvailable() override;

	void LoadDll(std::string_view Name);

private:
	std::unique_ptr<DllTransportPluginImpl> m_Impl;
};

}  // namespace zen

#endif