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// Copyright Epic Games, Inc. All Rights Reserved.

#include <zenhorde/hordeconfig.h>

namespace zen::horde {

bool
HordeConfig::Validate() const
{
	if (ServerUrl.empty())
	{
		return false;
	}

	// Relay mode implies AES encryption
	if (Mode == ConnectionMode::Relay && EncryptionMode != Encryption::AES)
	{
		return false;
	}

	return true;
}

const char*
ToString(ConnectionMode Mode)
{
	switch (Mode)
	{
		case ConnectionMode::Direct:
			return "direct";
		case ConnectionMode::Tunnel:
			return "tunnel";
		case ConnectionMode::Relay:
			return "relay";
	}
	return "direct";
}

const char*
ToString(Encryption Enc)
{
	switch (Enc)
	{
		case Encryption::None:
			return "none";
		case Encryption::AES:
			return "aes";
	}
	return "none";
}

bool
FromString(ConnectionMode& OutMode, std::string_view Str)
{
	if (Str == "direct")
	{
		OutMode = ConnectionMode::Direct;
		return true;
	}
	if (Str == "tunnel")
	{
		OutMode = ConnectionMode::Tunnel;
		return true;
	}
	if (Str == "relay")
	{
		OutMode = ConnectionMode::Relay;
		return true;
	}
	return false;
}

bool
FromString(Encryption& OutEnc, std::string_view Str)
{
	if (Str == "none")
	{
		OutEnc = Encryption::None;
		return true;
	}
	if (Str == "aes")
	{
		OutEnc = Encryption::AES;
		return true;
	}
	return false;
}

}  // namespace zen::horde