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path: root/src/zenhorde/hordecomputebuffer.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.

#include "hordecomputebuffer.h"

#include <algorithm>
#include <cassert>
#include <chrono>
#include <condition_variable>
#include <cstring>

namespace zen::horde {

// Simplified ring buffer implementation for in-process use only.
// Uses a single contiguous buffer with write/read cursors and
// mutex+condvar for synchronization. This is simpler than the UE version
// which uses lock-free atomics and shared memory, but sufficient for our
// use case where we're the initiator side of the compute protocol.

struct ComputeBuffer::Detail : TRefCounted<Detail>
{
	std::vector<uint8_t> Data;
	size_t				 NumChunks	 = 0;
	size_t				 ChunkLength = 0;

	// Current write state
	size_t WriteChunkIdx = 0;
	size_t WriteOffset	 = 0;
	bool   WriteComplete = false;

	// Current read state
	size_t ReadChunkIdx = 0;
	size_t ReadOffset	= 0;
	bool   Detached		= false;

	// Per-chunk written length
	std::vector<size_t> ChunkWrittenLength;
	std::vector<bool>	ChunkFinished;	// Writer moved to next chunk

	std::mutex				Mutex;
	std::condition_variable ReadCV;	  ///< Signaled when new data is written or stream completes
	std::condition_variable WriteCV;  ///< Signaled when reader advances past a chunk, freeing space

	bool HasWriter = false;
	bool HasReader = false;

	uint8_t*	   ChunkPtr(size_t ChunkIdx) { return Data.data() + ChunkIdx * ChunkLength; }
	const uint8_t* ChunkPtr(size_t ChunkIdx) const { return Data.data() + ChunkIdx * ChunkLength; }
};

// ComputeBuffer

ComputeBuffer::ComputeBuffer()
{
}
ComputeBuffer::~ComputeBuffer()
{
}

bool
ComputeBuffer::CreateNew(const Params& InParams)
{
	auto* NewDetail		   = new Detail();
	NewDetail->NumChunks   = InParams.NumChunks;
	NewDetail->ChunkLength = InParams.ChunkLength;
	NewDetail->Data.resize(InParams.NumChunks * InParams.ChunkLength, 0);
	NewDetail->ChunkWrittenLength.resize(InParams.NumChunks, 0);
	NewDetail->ChunkFinished.resize(InParams.NumChunks, false);

	m_Detail = NewDetail;
	return true;
}

void
ComputeBuffer::Close()
{
	m_Detail = nullptr;
}

bool
ComputeBuffer::IsValid() const
{
	return static_cast<bool>(m_Detail);
}

ComputeBufferReader
ComputeBuffer::CreateReader()
{
	assert(m_Detail);
	m_Detail->HasReader = true;
	return ComputeBufferReader(m_Detail);
}

ComputeBufferWriter
ComputeBuffer::CreateWriter()
{
	assert(m_Detail);
	m_Detail->HasWriter = true;
	return ComputeBufferWriter(m_Detail);
}

// ComputeBufferReader

ComputeBufferReader::ComputeBufferReader()
{
}
ComputeBufferReader::~ComputeBufferReader()
{
}

ComputeBufferReader::ComputeBufferReader(const ComputeBufferReader& Other)	   = default;
ComputeBufferReader::ComputeBufferReader(ComputeBufferReader&& Other) noexcept = default;
ComputeBufferReader& ComputeBufferReader::operator=(const ComputeBufferReader& Other) = default;
ComputeBufferReader& ComputeBufferReader::operator=(ComputeBufferReader&& Other) noexcept = default;

ComputeBufferReader::ComputeBufferReader(Ref<ComputeBuffer::Detail> InDetail) : m_Detail(std::move(InDetail))
{
}

void
ComputeBufferReader::Close()
{
	m_Detail = nullptr;
}

void
ComputeBufferReader::Detach()
{
	if (m_Detail)
	{
		std::lock_guard<std::mutex> Lock(m_Detail->Mutex);
		m_Detail->Detached = true;
		m_Detail->ReadCV.notify_all();
	}
}

bool
ComputeBufferReader::IsValid() const
{
	return static_cast<bool>(m_Detail);
}

bool
ComputeBufferReader::IsComplete() const
{
	if (!m_Detail)
	{
		return true;
	}
	std::lock_guard<std::mutex> Lock(m_Detail->Mutex);
	if (m_Detail->Detached)
	{
		return true;
	}
	return m_Detail->WriteComplete && m_Detail->ReadChunkIdx == m_Detail->WriteChunkIdx &&
		   m_Detail->ReadOffset >= m_Detail->ChunkWrittenLength[m_Detail->ReadChunkIdx];
}

void
ComputeBufferReader::AdvanceReadPosition(size_t Size)
{
	if (!m_Detail)
	{
		return;
	}

	std::lock_guard<std::mutex> Lock(m_Detail->Mutex);

	m_Detail->ReadOffset += Size;

	// Check if we need to move to next chunk
	const size_t ReadChunk = m_Detail->ReadChunkIdx;
	if (m_Detail->ChunkFinished[ReadChunk] && m_Detail->ReadOffset >= m_Detail->ChunkWrittenLength[ReadChunk])
	{
		const size_t NextChunk = (ReadChunk + 1) % m_Detail->NumChunks;
		m_Detail->ReadChunkIdx = NextChunk;
		m_Detail->ReadOffset   = 0;
		m_Detail->WriteCV.notify_all();
	}

	m_Detail->ReadCV.notify_all();
}

size_t
ComputeBufferReader::GetMaxReadSize() const
{
	if (!m_Detail)
	{
		return 0;
	}
	std::lock_guard<std::mutex> Lock(m_Detail->Mutex);
	const size_t				ReadChunk = m_Detail->ReadChunkIdx;
	return m_Detail->ChunkWrittenLength[ReadChunk] - m_Detail->ReadOffset;
}

const uint8_t*
ComputeBufferReader::WaitToRead(size_t MinSize, int TimeoutMs, bool* OutTimedOut)
{
	if (!m_Detail)
	{
		return nullptr;
	}

	std::unique_lock<std::mutex> Lock(m_Detail->Mutex);

	auto Predicate = [&]() -> bool {
		if (m_Detail->Detached)
		{
			return true;
		}

		const size_t ReadChunk = m_Detail->ReadChunkIdx;
		const size_t Available = m_Detail->ChunkWrittenLength[ReadChunk] - m_Detail->ReadOffset;

		if (Available >= MinSize)
		{
			return true;
		}

		// If chunk is finished and we've read everything, try to move to next
		if (m_Detail->ChunkFinished[ReadChunk] && m_Detail->ReadOffset >= m_Detail->ChunkWrittenLength[ReadChunk])
		{
			if (m_Detail->WriteComplete)
			{
				return true;  // End of stream
			}
			// Move to next chunk
			const size_t NextChunk = (ReadChunk + 1) % m_Detail->NumChunks;
			m_Detail->ReadChunkIdx = NextChunk;
			m_Detail->ReadOffset   = 0;
			m_Detail->WriteCV.notify_all();
			return false;  // Re-check with new chunk
		}

		if (m_Detail->WriteComplete)
		{
			return true;  // End of stream
		}

		return false;
	};

	if (TimeoutMs < 0)
	{
		m_Detail->ReadCV.wait(Lock, Predicate);
	}
	else
	{
		if (!m_Detail->ReadCV.wait_for(Lock, std::chrono::milliseconds(TimeoutMs), Predicate))
		{
			if (OutTimedOut)
			{
				*OutTimedOut = true;
			}
			return nullptr;
		}
	}

	if (m_Detail->Detached)
	{
		return nullptr;
	}

	const size_t ReadChunk = m_Detail->ReadChunkIdx;
	const size_t Available = m_Detail->ChunkWrittenLength[ReadChunk] - m_Detail->ReadOffset;

	if (Available < MinSize)
	{
		return nullptr;	 // End of stream
	}

	return m_Detail->ChunkPtr(ReadChunk) + m_Detail->ReadOffset;
}

size_t
ComputeBufferReader::Read(void* Buffer, size_t MaxSize, int TimeoutMs, bool* OutTimedOut)
{
	const uint8_t* Data = WaitToRead(1, TimeoutMs, OutTimedOut);
	if (!Data)
	{
		return 0;
	}

	const size_t Available = GetMaxReadSize();
	const size_t ToCopy	   = std::min(Available, MaxSize);
	memcpy(Buffer, Data, ToCopy);
	AdvanceReadPosition(ToCopy);
	return ToCopy;
}

// ComputeBufferWriter

ComputeBufferWriter::ComputeBufferWriter()									   = default;
ComputeBufferWriter::ComputeBufferWriter(const ComputeBufferWriter& Other)	   = default;
ComputeBufferWriter::ComputeBufferWriter(ComputeBufferWriter&& Other) noexcept = default;
ComputeBufferWriter::~ComputeBufferWriter()									   = default;
ComputeBufferWriter& ComputeBufferWriter::operator=(const ComputeBufferWriter& Other) = default;
ComputeBufferWriter& ComputeBufferWriter::operator=(ComputeBufferWriter&& Other) noexcept = default;

ComputeBufferWriter::ComputeBufferWriter(Ref<ComputeBuffer::Detail> InDetail) : m_Detail(std::move(InDetail))
{
}

void
ComputeBufferWriter::Close()
{
	if (m_Detail)
	{
		{
			std::lock_guard<std::mutex> Lock(m_Detail->Mutex);
			if (!m_Detail->WriteComplete)
			{
				m_Detail->WriteComplete = true;
				m_Detail->ReadCV.notify_all();
			}
		}
		m_Detail = nullptr;
	}
}

bool
ComputeBufferWriter::IsValid() const
{
	return static_cast<bool>(m_Detail);
}

void
ComputeBufferWriter::MarkComplete()
{
	if (m_Detail)
	{
		std::lock_guard<std::mutex> Lock(m_Detail->Mutex);
		m_Detail->WriteComplete = true;
		m_Detail->ReadCV.notify_all();
	}
}

void
ComputeBufferWriter::AdvanceWritePosition(size_t Size)
{
	if (!m_Detail || Size == 0)
	{
		return;
	}

	std::lock_guard<std::mutex> Lock(m_Detail->Mutex);
	const size_t				WriteChunk = m_Detail->WriteChunkIdx;
	m_Detail->ChunkWrittenLength[WriteChunk] += Size;
	m_Detail->WriteOffset += Size;
	m_Detail->ReadCV.notify_all();
}

size_t
ComputeBufferWriter::GetMaxWriteSize() const
{
	if (!m_Detail)
	{
		return 0;
	}
	std::lock_guard<std::mutex> Lock(m_Detail->Mutex);
	const size_t				WriteChunk = m_Detail->WriteChunkIdx;
	return m_Detail->ChunkLength - m_Detail->ChunkWrittenLength[WriteChunk];
}

size_t
ComputeBufferWriter::GetChunkMaxLength() const
{
	if (!m_Detail)
	{
		return 0;
	}
	return m_Detail->ChunkLength;
}

size_t
ComputeBufferWriter::Write(const void* Buffer, size_t MaxSize, int TimeoutMs)
{
	uint8_t* Dest = WaitToWrite(1, TimeoutMs);
	if (!Dest)
	{
		return 0;
	}

	const size_t Available = GetMaxWriteSize();
	const size_t ToCopy	   = std::min(Available, MaxSize);
	memcpy(Dest, Buffer, ToCopy);
	AdvanceWritePosition(ToCopy);
	return ToCopy;
}

uint8_t*
ComputeBufferWriter::WaitToWrite(size_t MinSize, int TimeoutMs)
{
	if (!m_Detail)
	{
		return nullptr;
	}

	std::unique_lock<std::mutex> Lock(m_Detail->Mutex);

	if (m_Detail->WriteComplete)
	{
		return nullptr;
	}

	const size_t WriteChunk = m_Detail->WriteChunkIdx;
	const size_t Available	= m_Detail->ChunkLength - m_Detail->ChunkWrittenLength[WriteChunk];

	// If current chunk has enough space, return pointer
	if (Available >= MinSize)
	{
		return m_Detail->ChunkPtr(WriteChunk) + m_Detail->ChunkWrittenLength[WriteChunk];
	}

	// Current chunk is full - mark it as finished and move to next.
	// The writer cannot advance until the reader has fully consumed the next chunk,
	// preventing the writer from overwriting data the reader hasn't processed yet.
	m_Detail->ChunkFinished[WriteChunk] = true;
	m_Detail->ReadCV.notify_all();

	const size_t NextChunk = (WriteChunk + 1) % m_Detail->NumChunks;

	// Wait until reader has consumed the next chunk
	auto Predicate = [&]() -> bool {
		// Check if read has moved past this chunk
		return m_Detail->ReadChunkIdx != NextChunk || m_Detail->Detached;
	};

	if (TimeoutMs < 0)
	{
		m_Detail->WriteCV.wait(Lock, Predicate);
	}
	else
	{
		if (!m_Detail->WriteCV.wait_for(Lock, std::chrono::milliseconds(TimeoutMs), Predicate))
		{
			return nullptr;
		}
	}

	if (m_Detail->Detached)
	{
		return nullptr;
	}

	// Reset next chunk
	m_Detail->ChunkWrittenLength[NextChunk] = 0;
	m_Detail->ChunkFinished[NextChunk]		= false;
	m_Detail->WriteChunkIdx					= NextChunk;
	m_Detail->WriteOffset					= 0;

	return m_Detail->ChunkPtr(NextChunk);
}

}  // namespace zen::horde