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// Copyright Epic Games, Inc. All Rights Reserved.
#include "hordeagentmessage.h"
#include <zencore/intmath.h>
#include <cassert>
#include <cstring>
namespace zen::horde {
AgentMessageChannel::AgentMessageChannel(Ref<ComputeChannel> Channel) : m_Channel(std::move(Channel))
{
}
AgentMessageChannel::~AgentMessageChannel() = default;
void
AgentMessageChannel::Close()
{
CreateMessage(AgentMessageType::None, 0);
FlushMessage();
}
void
AgentMessageChannel::Ping()
{
CreateMessage(AgentMessageType::Ping, 0);
FlushMessage();
}
void
AgentMessageChannel::Fork(int ChannelId, int BufferSize)
{
CreateMessage(AgentMessageType::Fork, sizeof(int) + sizeof(int));
WriteInt32(ChannelId);
WriteInt32(BufferSize);
FlushMessage();
}
void
AgentMessageChannel::Attach()
{
CreateMessage(AgentMessageType::Attach, 0);
FlushMessage();
}
void
AgentMessageChannel::UploadFiles(const char* Path, const char* Locator)
{
CreateMessage(AgentMessageType::WriteFiles, strlen(Path) + strlen(Locator) + 20);
WriteString(Path);
WriteString(Locator);
FlushMessage();
}
void
AgentMessageChannel::Execute(const char* Exe,
const char* const* Args,
size_t NumArgs,
const char* WorkingDir,
const char* const* EnvVars,
size_t NumEnvVars,
ExecuteProcessFlags Flags)
{
size_t RequiredSize = 50 + strlen(Exe);
for (size_t i = 0; i < NumArgs; ++i)
{
RequiredSize += strlen(Args[i]) + 10;
}
if (WorkingDir)
{
RequiredSize += strlen(WorkingDir) + 10;
}
for (size_t i = 0; i < NumEnvVars; ++i)
{
RequiredSize += strlen(EnvVars[i]) + 20;
}
CreateMessage(AgentMessageType::ExecuteV2, RequiredSize);
WriteString(Exe);
WriteUnsignedVarInt(NumArgs);
for (size_t i = 0; i < NumArgs; ++i)
{
WriteString(Args[i]);
}
WriteOptionalString(WorkingDir);
// ExecuteV2 protocol requires env vars as separate key/value pairs.
// Callers pass "KEY=VALUE" strings; we split on the first '=' here.
WriteUnsignedVarInt(NumEnvVars);
for (size_t i = 0; i < NumEnvVars; ++i)
{
const char* Eq = strchr(EnvVars[i], '=');
assert(Eq != nullptr);
WriteString(std::string_view(EnvVars[i], Eq - EnvVars[i]));
if (*(Eq + 1) == '\0')
{
WriteOptionalString(nullptr);
}
else
{
WriteOptionalString(Eq + 1);
}
}
WriteInt32(static_cast<int>(Flags));
FlushMessage();
}
void
AgentMessageChannel::Blob(const uint8_t* Data, size_t Length)
{
// Blob responses are chunked to fit within the compute buffer's chunk size.
// The 128-byte margin accounts for the ReadBlobResponse header (offset + total length fields).
const size_t MaxChunkSize = m_Channel->Writer.GetChunkMaxLength() - 128 - MessageHeaderLength;
for (size_t ChunkOffset = 0; ChunkOffset < Length;)
{
const size_t ChunkLength = std::min(Length - ChunkOffset, MaxChunkSize);
CreateMessage(AgentMessageType::ReadBlobResponse, ChunkLength + 128);
WriteInt32(static_cast<int>(ChunkOffset));
WriteInt32(static_cast<int>(Length));
WriteFixedLengthBytes(Data + ChunkOffset, ChunkLength);
FlushMessage();
ChunkOffset += ChunkLength;
}
}
AgentMessageType
AgentMessageChannel::ReadResponse(int32_t TimeoutMs, bool* OutTimedOut)
{
// Deferred advance: the previous response's buffer is only released when the next
// ReadResponse is called. This allows callers to read response data between calls
// without copying, since the pointer comes directly from the ring buffer.
if (m_ResponseData)
{
m_Channel->Reader.AdvanceReadPosition(m_ResponseLength + MessageHeaderLength);
m_ResponseData = nullptr;
m_ResponseLength = 0;
}
const uint8_t* Header = m_Channel->Reader.WaitToRead(MessageHeaderLength, TimeoutMs, OutTimedOut);
if (!Header)
{
return AgentMessageType::None;
}
uint32_t Length;
memcpy(&Length, Header + 1, sizeof(uint32_t));
Header = m_Channel->Reader.WaitToRead(MessageHeaderLength + Length, TimeoutMs, OutTimedOut);
if (!Header)
{
return AgentMessageType::None;
}
m_ResponseType = static_cast<AgentMessageType>(Header[0]);
m_ResponseData = Header + MessageHeaderLength;
m_ResponseLength = Length;
return m_ResponseType;
}
void
AgentMessageChannel::ReadException(ExceptionInfo& Ex)
{
assert(m_ResponseType == AgentMessageType::Exception);
const uint8_t* Pos = m_ResponseData;
Ex.Message = ReadString(&Pos);
Ex.Description = ReadString(&Pos);
}
int
AgentMessageChannel::ReadExecuteResult()
{
assert(m_ResponseType == AgentMessageType::ExecuteResult);
const uint8_t* Pos = m_ResponseData;
return ReadInt32(&Pos);
}
void
AgentMessageChannel::ReadBlobRequest(BlobRequest& Req)
{
assert(m_ResponseType == AgentMessageType::ReadBlob);
const uint8_t* Pos = m_ResponseData;
Req.Locator = ReadString(&Pos);
Req.Offset = ReadUnsignedVarInt(&Pos);
Req.Length = ReadUnsignedVarInt(&Pos);
}
void
AgentMessageChannel::CreateMessage(AgentMessageType Type, size_t MaxLength)
{
m_RequestData = m_Channel->Writer.WaitToWrite(MessageHeaderLength + MaxLength);
m_RequestData[0] = static_cast<uint8_t>(Type);
m_MaxRequestSize = MaxLength;
m_RequestSize = 0;
}
void
AgentMessageChannel::FlushMessage()
{
const uint32_t Size = static_cast<uint32_t>(m_RequestSize);
memcpy(&m_RequestData[1], &Size, sizeof(uint32_t));
m_Channel->Writer.AdvanceWritePosition(MessageHeaderLength + m_RequestSize);
m_RequestSize = 0;
m_MaxRequestSize = 0;
m_RequestData = nullptr;
}
void
AgentMessageChannel::WriteInt32(int Value)
{
WriteFixedLengthBytes(reinterpret_cast<const uint8_t*>(&Value), sizeof(int));
}
int
AgentMessageChannel::ReadInt32(const uint8_t** Pos)
{
int Value;
memcpy(&Value, *Pos, sizeof(int));
*Pos += sizeof(int);
return Value;
}
void
AgentMessageChannel::WriteFixedLengthBytes(const uint8_t* Data, size_t Length)
{
assert(m_RequestSize + Length <= m_MaxRequestSize);
memcpy(&m_RequestData[MessageHeaderLength + m_RequestSize], Data, Length);
m_RequestSize += Length;
}
const uint8_t*
AgentMessageChannel::ReadFixedLengthBytes(const uint8_t** Pos, size_t Length)
{
const uint8_t* Data = *Pos;
*Pos += Length;
return Data;
}
size_t
AgentMessageChannel::MeasureUnsignedVarInt(size_t Value)
{
if (Value == 0)
{
return 1;
}
return (FloorLog2_64(static_cast<uint64_t>(Value)) / 7) + 1;
}
void
AgentMessageChannel::WriteUnsignedVarInt(size_t Value)
{
const size_t ByteCount = MeasureUnsignedVarInt(Value);
assert(m_RequestSize + ByteCount <= m_MaxRequestSize);
uint8_t* Output = m_RequestData + MessageHeaderLength + m_RequestSize;
for (size_t i = 1; i < ByteCount; ++i)
{
Output[ByteCount - i] = static_cast<uint8_t>(Value);
Value >>= 8;
}
Output[0] = static_cast<uint8_t>((0xFF << (9 - static_cast<int>(ByteCount))) | static_cast<uint8_t>(Value));
m_RequestSize += ByteCount;
}
size_t
AgentMessageChannel::ReadUnsignedVarInt(const uint8_t** Pos)
{
const uint8_t* Data = *Pos;
const uint8_t FirstByte = Data[0];
const size_t NumBytes = CountLeadingZeros(0xFF & (~static_cast<unsigned int>(FirstByte))) + 1 - 24;
size_t Value = static_cast<size_t>(FirstByte & (0xFF >> NumBytes));
for (size_t i = 1; i < NumBytes; ++i)
{
Value <<= 8;
Value |= Data[i];
}
*Pos += NumBytes;
return Value;
}
size_t
AgentMessageChannel::MeasureString(const char* Text) const
{
const size_t Length = strlen(Text);
return MeasureUnsignedVarInt(Length) + Length;
}
void
AgentMessageChannel::WriteString(const char* Text)
{
const size_t Length = strlen(Text);
WriteUnsignedVarInt(Length);
WriteFixedLengthBytes(reinterpret_cast<const uint8_t*>(Text), Length);
}
void
AgentMessageChannel::WriteString(std::string_view Text)
{
WriteUnsignedVarInt(Text.size());
WriteFixedLengthBytes(reinterpret_cast<const uint8_t*>(Text.data()), Text.size());
}
std::string_view
AgentMessageChannel::ReadString(const uint8_t** Pos)
{
const size_t Length = ReadUnsignedVarInt(Pos);
const char* Start = reinterpret_cast<const char*>(ReadFixedLengthBytes(Pos, Length));
return std::string_view(Start, Length);
}
void
AgentMessageChannel::WriteOptionalString(const char* Text)
{
// Optional strings use length+1 encoding: 0 means null/absent,
// N>0 means a string of length N-1 follows. This matches the UE
// FAgentMessageChannel serialization convention.
if (!Text)
{
WriteUnsignedVarInt(0);
}
else
{
const size_t Length = strlen(Text);
WriteUnsignedVarInt(Length + 1);
WriteFixedLengthBytes(reinterpret_cast<const uint8_t*>(Text), Length);
}
}
} // namespace zen::horde
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