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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencore/except.h>
#include <zencore/fmtutils.h>
#include <zencore/intmath.h>
#include <zencore/memory/memory.h>
#include <zencore/memoryview.h>
#include <zencore/testing.h>
#include <zencore/zencore.h>
#include <cstdlib>
namespace zen {
//
// Unit tests
//
#if ZEN_WITH_TESTS
TEST_CASE("MemoryView")
{
{
uint8_t Array1[16] = {};
MemoryView View1 = MakeMemoryView(Array1);
CHECK(View1.GetSize() == 16);
}
{
uint32_t Array2[16] = {};
MemoryView View2 = MakeMemoryView(Array2);
CHECK(View2.GetSize() == 64);
}
CHECK(MakeMemoryView<float>({1.0f, 1.2f}).GetSize() == 8);
}
void
memory_forcelink()
{
}
#endif
} // namespace zen
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