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// Copyright Epic Games, Inc. All Rights Reserved.

#include "zencore/compactbinaryfile.h"
#include "zencore/compactbinaryutil.h"

#include <zencore/filesystem.h>

namespace zen {

CbObjectFromFile
LoadCompactBinaryObject(const std::filesystem::path& FilePath)
{
	FileContents ObjectFile = ReadFile(FilePath);

	if (ObjectFile.ErrorCode)
	{
		throw std::system_error(ObjectFile.ErrorCode);
	}

	IoBuffer ObjectBuffer = ObjectFile.Flatten();

	CbValidateError ValidateResult;
	CbObject		Object = ValidateAndReadCompactBinaryObject(IoBuffer(ObjectBuffer), ValidateResult);
	if (ValidateResult == CbValidateError::None)
	{
		const IoHash WorkerId = IoHash::HashBuffer(ObjectBuffer);
		return {.Object = std::move(Object), .Hash = WorkerId};
	}

	return {.Hash = IoHash::Zero};
}

}  // namespace zen