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// Copyright Epic Games, Inc. All Rights Reserved.
#include "zencore/compactbinaryfile.h"
#include "zencore/compactbinaryutil.h"
#include <zencore/filesystem.h>
namespace zen {
CbObjectFromFile
LoadCompactBinaryObject(const std::filesystem::path& FilePath)
{
FileContents ObjectFile = ReadFile(FilePath);
if (ObjectFile.ErrorCode)
{
throw std::system_error(ObjectFile.ErrorCode);
}
IoBuffer ObjectBuffer = ObjectFile.Flatten();
CbValidateError ValidateResult;
CbObject Object = ValidateAndReadCompactBinaryObject(IoBuffer(ObjectBuffer), ValidateResult);
if (ValidateResult == CbValidateError::None)
{
const IoHash WorkerId = IoHash::HashBuffer(ObjectBuffer);
return {.Object = std::move(Object), .Hash = WorkerId};
}
return {.Hash = IoHash::Zero};
}
} // namespace zen
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