1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
name: Create Release
env:
XMAKE_VERSION: 2.9.9
WINDOWS_SDK_VERSION: 22621
XMAKE_GLOBALDIR: ${{ github.workspace }}/../.xmake_shared
on:
push:
paths:
- 'VERSION.txt'
jobs:
bundle-windows:
runs-on: [windows, x64, zen]
timeout-minutes: 25
steps:
- uses: actions/checkout@v3
- name: Setup xmake
uses: ue-foundation/[email protected]
with:
xmake-version: ${{env.XMAKE_VERSION}}
- name: Config
run: |
xmake config -v -y -m release --zensentry=yes
- name: Bundle
run: |
xmake bundle -v -y --codesignidentity="Epic Games"
- name: Upload To Sentry
run: |
scripts\sentry-cli debug-files bundle-sources build/windows/x64/release/zenserver.pdb build/windows/x64/release/zen.pdb
scripts\sentry-cli --auth-token ${{ secrets.SENTRY_API_KEY }} debug-files upload --org to --project zen-server build/windows/x64/release/zenserver.exe build/windows/x64/release/zen.exe build/windows/x64/release/zenserver.pdb build/windows/x64/release/zen.pdb build/windows/x64/release/zenserver.src.zip build/windows/x64/release/zen.src.zip
- name: Upload zenserver-win64
uses: actions/upload-artifact@v3
with:
name: zenserver-win64
path: build/zenserver-win64.zip
bundle-linux:
runs-on: [linux, x64, zen]
timeout-minutes: 25
steps:
- uses: actions/checkout@v3
- name: Install UE Toolchain
run: |
rm -rf ./.tmp-ue-toolchain
./scripts/ue_build_linux/get_ue_toolchain.sh ./.tmp-ue-toolchain
- name: Setup xmake
uses: ue-foundation/[email protected]
with:
xmake-version: ${{env.XMAKE_VERSION}}
- name: Config
run: |
./scripts/ue_build_linux/ue_build.sh ./.tmp-ue-toolchain xmake config -v -y -m release --zensentry=yes
- name: Bundle
run: |
./scripts/ue_build_linux/ue_build.sh ./.tmp-ue-toolchain xmake bundle -v -y
- name: Get Sentry CLI
run: |
curl -sL https://sentry.io/get-cli/ | bash
ls -la ./scripts
env:
INSTALL_DIR: ./scripts
- name: Upload To Sentry
run: |
scripts/sentry-cli debug-files bundle-sources build/linux/x86_64/release/zenserver.sym build/linux/x86_64/release/zen.sym
scripts/sentry-cli --auth-token ${{ secrets.SENTRY_API_KEY }} debug-files upload --org to --project zen-server build/linux/x86_64/release/zenserver build/linux/x86_64/release/zen build/linux/x86_64/release/zenserver.sym build/linux/x86_64/release/zen.sym build/linux/x86_64/release/zenserver.src.zip build/linux/x86_64/release/zen.src.zip
- name: Upload zenserver-linux
uses: actions/upload-artifact@v3
with:
name: zenserver-linux
path: build/zenserver-linux.zip
bundle-macos:
runs-on: [macos, x64, zen]
timeout-minutes: 25
steps:
- uses: actions/checkout@v3
- name: Setup xmake
uses: ue-foundation/[email protected]
with:
xmake-version: ${{env.XMAKE_VERSION}}
- name: Config
run: |
xmake config -v -y -m release --zensentry=yes
- name: Bundle
run: |
xmake bundle -v -y --codesignidentity="Developer ID Application"
- name: Get Sentry CLI
run: |
curl -sL https://sentry.io/get-cli/ | bash
ls -la ./scripts
env:
INSTALL_DIR: ./scripts
- name: Upload To Sentry arm64
run: |
scripts/sentry-cli debug-files bundle-sources build/macosx/arm64/release/zenserver.dSYM build/macosx/arm64/release/zen.dSYM
scripts/sentry-cli --auth-token ${{ secrets.SENTRY_API_KEY }} debug-files upload --org to --project zen-server build/macosx/arm64/release/zenserver build/macosx/arm64/release/zen build/macosx/arm64/release/zenserver.dSYM build/macosx/arm64/release/zen.dSYM build/macosx/arm64/release/zenserver.src.zip build/macosx/arm64/release/zen.src.zip
- name: Upload To Sentry x86_64
run: |
scripts/sentry-cli debug-files bundle-sources build/macosx/x86_64/release/zenserver.dSYM build/macosx/x86_64/release/zen.dSYM
scripts/sentry-cli --auth-token ${{ secrets.SENTRY_API_KEY }} debug-files upload --org to --project zen-server build/macosx/x86_64/release/zenserver build/macosx/x86_64/release/zen build/macosx/x86_64/release/zenserver.dSYM build/macosx/x86_64/release/zen.dSYM build/macosx/x86_64/release/zenserver.src.zip build/macosx/x86_64/release/zen.src.zip
- name: Upload zenserver-macos
uses: actions/upload-artifact@v3
with:
name: zenserver-macos
path: build/zenserver-macos.zip
create-release:
runs-on: [linux, x64, zen]
timeout-minutes: 5
needs: [bundle-linux, bundle-macos, bundle-windows]
steps:
- uses: actions/checkout@v3
- name: Read VERSION.txt
id: read_version
uses: ue-foundation/[email protected]
with:
path: "./VERSION.txt"
- name: Get Sentry CLI
run: |
curl -sL https://sentry.io/get-cli/ | bash
ls -la ./scripts
env:
INSTALL_DIR: ./scripts
- name: Create Release in Sentry
run: |
scripts/sentry-cli --auth-token ${{ secrets.SENTRY_API_KEY }} releases new --org to --project zen-server ${{steps.read_version.outputs.content}}
- name: Download Linux artifacts
uses: actions/download-artifact@v1
with:
name: zenserver-linux
path: linux
- name: Download MacOS artifacts
uses: actions/download-artifact@v1
with:
name: zenserver-macos
path: macos
- name: Download Windows artifacts
uses: actions/download-artifact@v1
with:
name: zenserver-win64
path: win64
- name: Extract Version Changes
run: |
sed '1,/^##/!d;/##/d' CHANGELOG.md > CHANGELOG.tmp
- name: Read CHANGELOG.tmp
id: read_changelog
uses: ue-foundation/[email protected]
with:
path: "./CHANGELOG.tmp"
- name: Check prerelease
id: get-prerelease
uses: ue-foundation/[email protected]
with:
cond: ${{contains(steps.read_version.outputs.content, '-pre')}}
if_true: "true"
if_false: "false"
- name: Create Release
id: create_release
uses: ue-foundation/action-gh-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: v${{steps.read_version.outputs.content}}
body: |
${{steps.read_changelog.outputs.content}}
draft: false
prerelease: ${{steps.get-prerelease.outputs.value}}
files: |
linux/zenserver-linux.zip
win64/zenserver-win64.zip
macos/zenserver-macos.zip
- name: Finalize Release in Sentry
run: |
scripts/sentry-cli --auth-token ${{ secrets.SENTRY_API_KEY }} releases finalize --org to --project zen-server ${{steps.read_version.outputs.content}}
- name: Replicate release to public github
uses: ue-foundation/[email protected]
with:
token: ${{ secrets.ZEN_RELEASE_GITHUB_EE_TOKEN }}
src_repo: ue-foundation/zen
src_repo_github_api_url: https://api.github.ol.epicgames.net
dest_token: ${{ secrets.ZEN_RELEASE_GITHUB_TOKEN }}
dest_repo: EpicGames/zen
dest_repo_github_api_url: https://api.github.com
copy_assets: true
# we generally expect to be up to date so we only replicate a few releases which should be the current one (plus potentially a few more)
limit: 3
# Working around issues with releases 5.5.2 and earlier that it attempts to replicate even though they already exist
min_version: v5.5.4
# we skip replicating pre and draft releases to keep the public repo focused on the releases itself
skip_prerelease: true
skip_draft: true
|