// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #ifndef ZEN_WITH_VFS # define ZEN_WITH_VFS 0 #endif #if ZEN_WITH_VFS # include namespace zen { /** * Virtual File System serving */ class Vfs { public: Vfs(); ~Vfs(); void Initialize(); void Start(); void Stop(); private: struct VfsImpl; std::unique_ptr m_Impl; }; } // namespace zen #endif