// Copyright Epic Games, Inc. All Rights Reserved. #include "httptest.h" namespace zen { HttpTestingService::HttpTestingService() { m_Router.RegisterRoute( "hello", [this](HttpRouterRequest& Req) { Req.ServerRequest().WriteResponse(HttpResponse::OK); }, HttpVerb::kGet); m_Router.RegisterRoute( "echo", [this](HttpRouterRequest& Req) { IoBuffer Body = Req.ServerRequest().ReadPayload(); Req.ServerRequest().WriteResponse(HttpResponse::OK, HttpContentType::kBinary, Body); }, HttpVerb::kPost); m_Router.RegisterRoute("package", m_PackageHandler); } HttpTestingService::~HttpTestingService() { } const char* HttpTestingService::BaseUri() const { return "/testing/"; } void HttpTestingService::HandleRequest(HttpServerRequest& Request) { m_Router.HandleRequest(Request); } void HttpTestingService::PackageHandler::HandleRequest(HttpRouterRequest& Req) { IoBuffer Body = Req.ServerRequest().ReadPayload(); Req.ServerRequest().WriteResponse(HttpResponse::OK, HttpContentType::kBinary, Body); } } // namespace zen