// Copyright Epic Games, Inc. All Rights Reserved. #include "sos.h" #include namespace zen { HttpCommonStructuredObjectStore::HttpCommonStructuredObjectStore() : m_Log(logging::Get("sos")) { m_Router.AddPattern("ns", "([[:alnum:]_-.]+)"); m_Router.AddPattern("bucket", "([[:alnum:]_-.]+)"); m_Router.AddPattern("hash", "([[:xdigit:]]{40})"); } HttpCommonStructuredObjectStore::~HttpCommonStructuredObjectStore() { } const char* HttpCommonStructuredObjectStore::BaseUri() const { return "/sos/"; } void HttpCommonStructuredObjectStore::HandleRequest(zen::HttpServerRequest& HttpServiceRequest) { ZEN_UNUSED(HttpServiceRequest); } } // namespace zen