// Copyright Epic Games, Inc. All Rights Reserved. #include "httpstatus.h" namespace zen { HttpStatusService::HttpStatusService() : m_Log(logging::Get("status")) { } HttpStatusService::~HttpStatusService() { } const char* HttpStatusService::BaseUri() const { return "/statUs/"; } void HttpStatusService::HandleRequest(HttpServerRequest& Request) { using namespace std::literals; switch (Request.RequestVerb()) { case HttpVerb::kGet: return Request.WriteResponse(HttpResponseCode::OK, HttpContentType::kText, u8"OK!"sv); } } } // namespace zen