// Copyright Epic Games, Inc. All Rights Reserved. #include #include namespace zen { using namespace std::literals; HttpAuthService::HttpAuthService() { m_Router.RegisterRoute( "token", [](HttpRouterRequest& RouterRequest) { HttpServerRequest& ServerRequest = RouterRequest.ServerRequest(); ServerRequest.WriteResponse(HttpResponseCode::OK); }, HttpVerb::kPost); } HttpAuthService::~HttpAuthService() { } const char* HttpAuthService::BaseUri() const { return "/auth/"; } void HttpAuthService::HandleRequest(zen::HttpServerRequest& Request) { m_Router.HandleRequest(Request); } } // namespace zen