// Copyright Epic Games, Inc. All Rights Reserved. #include #include #include #include #include #include namespace zen { struct AuthConfig { std::filesystem::path RootDirectory; std::chrono::seconds UpdateInterval{30}; AesKey256Bit EncryptionKey; AesIV128Bit EncryptionIV; }; class AuthMgr { public: virtual ~AuthMgr() = default; struct AddOpenIdProviderParams { std::string_view Name; std::string_view Url; std::string_view ClientId; }; virtual void AddOpenIdProvider(const AddOpenIdProviderParams& Params) = 0; struct AddOpenIdTokenParams { std::string_view ProviderName; std::string_view RefreshToken; }; virtual bool AddOpenIdToken(const AddOpenIdTokenParams& Params) = 0; struct OpenIdAccessToken { std::string AccessToken; std::chrono::system_clock::time_point ExpireTime{}; }; virtual OpenIdAccessToken GetOpenIdAccessToken(std::string_view ProviderName) = 0; static std::unique_ptr Create(const AuthConfig& Config); }; } // namespace zen