// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include #include namespace zen { class GcScheduler; class HttpAdminService : public zen::HttpService { public: HttpAdminService(GcScheduler& Scheduler); ~HttpAdminService(); virtual const char* BaseUri() const override; virtual void HandleRequest(zen::HttpServerRequest& Request) override; private: HttpRequestRouter m_Router; GcScheduler& m_GcScheduler; }; } // namespace zen