// Copyright Epic Games, Inc. All Rights Reserved. #include "zenvfs/projfs.h" #if ZEN_WITH_VFS # if ZEN_PLATFORM_WINDOWS # include namespace zen { bool IsProjFsAvailable() { HMODULE hMod = LoadLibraryA("projectedfslib.dll"); if (hMod) { FreeLibrary(hMod); return true; } return false; } } // namespace zen # else namespace zen { bool IsProjFsAvailable() { return false; } } // namespace zen # endif #endif