// Copyright Epic Games, Inc. All Rights Reserved. #include "chunking.h" #include #include namespace zen::detail { static const uint32_t BuzhashTable[] = { 0x458be752, 0xc10748cc, 0xfbbcdbb8, 0x6ded5b68, 0xb10a82b5, 0x20d75648, 0xdfc5665f, 0xa8428801, 0x7ebf5191, 0x841135c7, 0x65cc53b3, 0x280a597c, 0x16f60255, 0xc78cbc3e, 0x294415f5, 0xb938d494, 0xec85c4e6, 0xb7d33edc, 0xe549b544, 0xfdeda5aa, 0x882bf287, 0x3116737c, 0x05569956, 0xe8cc1f68, 0x0806ac5e, 0x22a14443, 0x15297e10, 0x50d090e7, 0x4ba60f6f, 0xefd9f1a7, 0x5c5c885c, 0x82482f93, 0x9bfd7c64, 0x0b3e7276, 0xf2688e77, 0x8fad8abc, 0xb0509568, 0xf1ada29f, 0xa53efdfe, 0xcb2b1d00, 0xf2a9e986, 0x6463432b, 0x95094051, 0x5a223ad2, 0x9be8401b, 0x61e579cb, 0x1a556a14, 0x5840fdc2, 0x9261ddf6, 0xcde002bb, 0x52432bb0, 0xbf17373e, 0x7b7c222f, 0x2955ed16, 0x9f10ca59, 0xe840c4c9, 0xccabd806, 0x14543f34, 0x1462417a, 0x0d4a1f9c, 0x087ed925, 0xd7f8f24c, 0x7338c425, 0xcf86c8f5, 0xb19165cd, 0x9891c393, 0x325384ac, 0x0308459d, 0x86141d7e, 0xc922116a, 0xe2ffa6b6, 0x53f52aed, 0x2cd86197, 0xf5b9f498, 0xbf319c8f, 0xe0411fae, 0x977eb18c, 0xd8770976, 0x9833466a, 0xc674df7f, 0x8c297d45, 0x8ca48d26, 0xc49ed8e2, 0x7344f874, 0x556f79c7, 0x6b25eaed, 0xa03e2b42, 0xf68f66a4, 0x8e8b09a2, 0xf2e0e62a, 0x0d3a9806, 0x9729e493, 0x8c72b0fc, 0x160b94f6, 0x450e4d3d, 0x7a320e85, 0xbef8f0e1, 0x21d73653, 0x4e3d977a, 0x1e7b3929, 0x1cc6c719, 0xbe478d53, 0x8d752809, 0xe6d8c2c6, 0x275f0892, 0xc8acc273, 0x4cc21580, 0xecc4a617, 0xf5f7be70, 0xe795248a, 0x375a2fe9, 0x425570b6, 0x8898dcf8, 0xdc2d97c4, 0x0106114b, 0x364dc22f, 0x1e0cad1f, 0xbe63803c, 0x5f69fac2, 0x4d5afa6f, 0x1bc0dfb5, 0xfb273589, 0x0ea47f7b, 0x3c1c2b50, 0x21b2a932, 0x6b1223fd, 0x2fe706a8, 0xf9bd6ce2, 0xa268e64e, 0xe987f486, 0x3eacf563, 0x1ca2018c, 0x65e18228, 0x2207360a, 0x57cf1715, 0x34c37d2b, 0x1f8f3cde, 0x93b657cf, 0x31a019fd, 0xe69eb729, 0x8bca7b9b, 0x4c9d5bed, 0x277ebeaf, 0xe0d8f8ae, 0xd150821c, 0x31381871, 0xafc3f1b0, 0x927db328, 0xe95effac, 0x305a47bd, 0x426ba35b, 0x1233af3f, 0x686a5b83, 0x50e072e5, 0xd9d3bb2a, 0x8befc475, 0x487f0de6, 0xc88dff89, 0xbd664d5e, 0x971b5d18, 0x63b14847, 0xd7d3c1ce, 0x7f583cf3, 0x72cbcb09, 0xc0d0a81c, 0x7fa3429b, 0xe9158a1b, 0x225ea19a, 0xd8ca9ea3, 0xc763b282, 0xbb0c6341, 0x020b8293, 0xd4cd299d, 0x58cfa7f8, 0x91b4ee53, 0x37e4d140, 0x95ec764c, 0x30f76b06, 0x5ee68d24, 0x679c8661, 0xa41979c2, 0xf2b61284, 0x4fac1475, 0x0adb49f9, 0x19727a23, 0x15a7e374, 0xc43a18d5, 0x3fb1aa73, 0x342fc615, 0x924c0793, 0xbee2d7f0, 0x8a279de9, 0x4aa2d70c, 0xe24dd37f, 0xbe862c0b, 0x177c22c2, 0x5388e5ee, 0xcd8a7510, 0xf901b4fd, 0xdbc13dbc, 0x6c0bae5b, 0x64efe8c7, 0x48b02079, 0x80331a49, 0xca3d8ae6, 0xf3546190, 0xfed7108b, 0xc49b941b, 0x32baf4a9, 0xeb833a4a, 0x88a3f1a5, 0x3a91ce0a, 0x3cc27da1, 0x7112e684, 0x4a3096b1, 0x3794574c, 0xa3c8b6f3, 0x1d213941, 0x6e0a2e00, 0x233479f1, 0x0f4cd82f, 0x6093edd2, 0x5d7d209e, 0x464fe319, 0xd4dcac9e, 0x0db845cb, 0xfb5e4bc3, 0xe0256ce1, 0x09fb4ed1, 0x0914be1e, 0xa5bdb2c3, 0xc6eb57bb, 0x30320350, 0x3f397e91, 0xa67791bc, 0x86bc0e2c, 0xefa0a7e2, 0xe9ff7543, 0xe733612c, 0xd185897b, 0x329e5388, 0x91dd236b, 0x2ecb0d93, 0xf4d82a3d, 0x35b5c03f, 0xe4e606f0, 0x05b21843, 0x37b45964, 0x5eff22f4, 0x6027f4cc, 0x77178b3c, 0xae507131, 0x7bf7cabc, 0xf9c18d66, 0x593ade65, 0xd95ddf11, }; // ROL operation (compiler turns this into a ROL when optimizing) ZEN_FORCEINLINE static uint32_t Rotate32(uint32_t Value, size_t RotateCount) { RotateCount &= 31; return ((Value) << (RotateCount)) | ((Value) >> (32 - RotateCount)); } } // namespace zen::detail namespace zen { void ZenChunkHelper::Reset() { InternalReset(); m_BytesScanned = 0; } void ZenChunkHelper::InternalReset() { m_CurrentHash = 0; m_CurrentChunkSize = 0; m_WindowSize = 0; } void ZenChunkHelper::SetChunkSize(size_t MinSize, size_t MaxSize, size_t AvgSize) { if (m_WindowSize) return; // Already started static_assert(kChunkSizeLimitMin > kWindowSize); if (AvgSize) { // TODO: Validate AvgSize range } else { if (MinSize && MaxSize) { AvgSize = std::lrint(std::pow(2, (std::log2(MinSize) + std::log2(MaxSize)) / 2)); } else if (MinSize) { AvgSize = MinSize * 4; } else if (MaxSize) { AvgSize = MaxSize / 4; } else { AvgSize = kDefaultAverageChunkSize; } } if (MinSize) { // TODO: Validate MinSize range } else { MinSize = std::max(AvgSize / 4, kChunkSizeLimitMin); } if (MaxSize) { // TODO: Validate MaxSize range } else { MaxSize = std::min(AvgSize * 4, kChunkSizeLimitMax); } m_Discriminator = gsl::narrow(AvgSize - MinSize); if (m_Discriminator < MinSize) { m_Discriminator = gsl::narrow(MinSize); } if (m_Discriminator > MaxSize) { m_Discriminator = gsl::narrow(MaxSize); } m_Threshold = gsl::narrow((uint64_t(std::numeric_limits::max()) + 1) / m_Discriminator); m_ChunkSizeMin = MinSize; m_ChunkSizeMax = MaxSize; m_ChunkSizeAvg = AvgSize; } size_t ZenChunkHelper::ScanChunk(const void* DataBytesIn, size_t ByteCount) { size_t Result = InternalScanChunk(DataBytesIn, ByteCount); if (Result == kNoBoundaryFound) { m_BytesScanned += ByteCount; } else { m_BytesScanned += Result; } return Result; } size_t ZenChunkHelper::InternalScanChunk(const void* DataBytesIn, size_t ByteCount) { size_t CurrentOffset = 0; const uint8_t* CursorPtr = reinterpret_cast(DataBytesIn); // There's no point in updating the hash if we know we're not // going to have a cut point, so just skip the data. This logic currently // provides roughly a 20% speedup on my machine const size_t NeedHashOffset = m_ChunkSizeMin - kWindowSize; if (m_CurrentChunkSize < NeedHashOffset) { const uint32_t SkipBytes = gsl::narrow(std::min(ByteCount, NeedHashOffset - m_CurrentChunkSize)); ByteCount -= SkipBytes; m_CurrentChunkSize += SkipBytes; CurrentOffset += SkipBytes; CursorPtr += SkipBytes; m_WindowSize = 0; if (ByteCount == 0) { return kNoBoundaryFound; } } // Fill window first if (m_WindowSize < kWindowSize) { const uint32_t FillBytes = uint32_t(std::min(ByteCount, kWindowSize - m_WindowSize)); memcpy(&m_Window[m_WindowSize], CursorPtr, FillBytes); CursorPtr += FillBytes; m_WindowSize += FillBytes; m_CurrentChunkSize += FillBytes; CurrentOffset += FillBytes; ByteCount -= FillBytes; if (m_WindowSize < kWindowSize) { return kNoBoundaryFound; } // We have a full window, initialize hash uint32_t CurrentHash = 0; for (int i = 1; i < kWindowSize; ++i) { CurrentHash ^= detail::Rotate32(detail::BuzhashTable[m_Window[i - 1]], kWindowSize - i); } m_CurrentHash = CurrentHash ^ detail::BuzhashTable[m_Window[kWindowSize - 1]]; } // Scan for boundaries (i.e points where the hash matches the value determined by // the discriminator) uint32_t CurrentHash = m_CurrentHash; uint32_t CurrentChunkSize = m_CurrentChunkSize; size_t Index = CurrentChunkSize % kWindowSize; if (m_Threshold && m_UseThreshold) { // This is roughly 4x faster than the general modulo approach on my // TR 3990X (~940MB/sec) and doesn't require any special parameters to // achieve max performance while (ByteCount) { const uint8_t NewByte = *CursorPtr; const uint8_t OldByte = m_Window[Index]; CurrentHash = detail::Rotate32(CurrentHash, 1) ^ detail::Rotate32(detail::BuzhashTable[OldByte], m_WindowSize) ^ detail::BuzhashTable[NewByte]; CurrentChunkSize++; CurrentOffset++; if (CurrentChunkSize >= m_ChunkSizeMin) { bool FoundBoundary; if (CurrentChunkSize >= m_ChunkSizeMax) { FoundBoundary = true; } else { FoundBoundary = CurrentHash <= m_Threshold; } if (FoundBoundary) { // Boundary found! InternalReset(); return CurrentOffset; } } m_Window[Index++] = *CursorPtr; if (Index == kWindowSize) { Index = 0; } ++CursorPtr; --ByteCount; } } else if ((m_Discriminator & (m_Discriminator - 1)) == 0) { // This is quite a bit faster than the generic modulo path, but // requires a very specific average chunk size to be used. If you // pass in an even power-of-two divided by 0.75 as the average // chunk size you'll hit this path const uint32_t Mask = m_Discriminator - 1; while (ByteCount) { const uint8_t NewByte = *CursorPtr; const uint8_t OldByte = m_Window[Index]; CurrentHash = detail::Rotate32(CurrentHash, 1) ^ detail::Rotate32(detail::BuzhashTable[OldByte], m_WindowSize) ^ detail::BuzhashTable[NewByte]; CurrentChunkSize++; CurrentOffset++; if (CurrentChunkSize >= m_ChunkSizeMin) { bool FoundBoundary; if (CurrentChunkSize >= m_ChunkSizeMax) { FoundBoundary = true; } else { FoundBoundary = (CurrentHash & Mask) == Mask; } if (FoundBoundary) { // Boundary found! InternalReset(); return CurrentOffset; } } m_Window[Index++] = *CursorPtr; if (Index == kWindowSize) { Index = 0; } ++CursorPtr; --ByteCount; } } else { // This is the slowest path, which caps out around 250MB/sec for large sizes // on my TR3900X while (ByteCount) { const uint8_t NewByte = *CursorPtr; const uint8_t OldByte = m_Window[Index]; CurrentHash = detail::Rotate32(CurrentHash, 1) ^ detail::Rotate32(detail::BuzhashTable[OldByte], m_WindowSize) ^ detail::BuzhashTable[NewByte]; CurrentChunkSize++; CurrentOffset++; if (CurrentChunkSize >= m_ChunkSizeMin) { bool FoundBoundary; if (CurrentChunkSize >= m_ChunkSizeMax) { FoundBoundary = true; } else { FoundBoundary = (CurrentHash % m_Discriminator) == (m_Discriminator - 1); } if (FoundBoundary) { // Boundary found! InternalReset(); return CurrentOffset; } } m_Window[Index++] = *CursorPtr; if (Index == kWindowSize) { Index = 0; } ++CursorPtr; --ByteCount; } } m_CurrentChunkSize = CurrentChunkSize; m_CurrentHash = CurrentHash; return kNoBoundaryFound; } } // namespace zen