// Microsoft Visual C++ generated resource script. // #include "resource.h" #include "zencore/config.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "winres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (United States) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDI_ICON1 ICON "..\\UnrealEngine.ico" #endif // English (United States) resources ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // English (United Kingdom) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG) LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK #pragma code_page(1252) #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""winres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED #endif // English (United Kingdom) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED VS_VERSION_INFO VERSIONINFO FILEVERSION ZEN_CFG_VERSION_MAJOR,ZEN_CFG_VERSION_MINOR,ZEN_CFG_VERSION_ALTER,0 PRODUCTVERSION ZEN_CFG_VERSION_MAJOR,ZEN_CFG_VERSION_MINOR,ZEN_CFG_VERSION_ALTER,0 { BLOCK "StringFileInfo" { BLOCK "040904b0" { VALUE "CompanyName", "Epic Games Inc\0" VALUE "FileDescription", "Unreal Zen Storage Service\0" VALUE "FileVersion", ZEN_CFG_VERSION "\0" VALUE "LegalCopyright", "Copyright Epic Games Inc. All Rights Reserved\0" VALUE "OriginalFilename", "zenserver.exe\0" VALUE "ProductName", "Unreal Zen Storage Server\0" VALUE "ProductVersion", ZEN_CFG_VERSION_BUILD_STRING_FULL "\0" } } BLOCK "VarFileInfo" { VALUE "Translation", 0x409, 1200 } }