// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "remoteprojectstore.h" namespace zen { struct ZenRemoteStoreOptions : RemoteStoreOptions { std::string Url; std::string ProjectId; std::string OplogId; }; std::shared_ptr CreateZenRemoteStore(const ZenRemoteStoreOptions& Options, const std::filesystem::path& TempFilePath); } // namespace zen