// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "remoteprojectstore.h" namespace zen { struct FileRemoteStoreOptions : RemoteStoreOptions { std::filesystem::path FolderPath; std::string Name; std::string OptionalBaseName; bool ForceDisableBlocks = false; bool ForceEnableTempBlocks = false; }; std::shared_ptr CreateFileRemoteStore(const FileRemoteStoreOptions& Options); } // namespace zen