// Copyright Epic Games, Inc. All Rights Reserved. #include "hubinstancestate.h" #include namespace zen { std::string_view ToString(HubInstanceState State) { switch (State) { case HubInstanceState::Unprovisioned: return "unprovisioned"; case HubInstanceState::Provisioning: return "provisioning"; case HubInstanceState::Provisioned: return "provisioned"; case HubInstanceState::Hibernating: return "hibernating"; case HubInstanceState::Hibernated: return "hibernated"; case HubInstanceState::Waking: return "waking"; case HubInstanceState::Deprovisioning: return "deprovisioning"; case HubInstanceState::Crashed: return "crashed"; case HubInstanceState::Recovering: return "recovering"; } ZEN_ASSERT(false); return "unknown"; } } // namespace zen