// Copyright Epic Games, Inc. All Rights Reserved. "use strict"; //////////////////////////////////////////////////////////////////////////////// export class Friendly { static sep(value, prec=0) { return (+Number(value)).toLocaleString("en", { style: "decimal", minimumFractionDigits : prec, maximumFractionDigits : prec, }); } static k(x, p=0) { return Friendly.sep((BigInt(x) + 999n) / BigInt(Math.pow(10, 3))|0n, p) + "K"; } static m(x, p=1) { return Friendly.sep( BigInt(x) / BigInt(Math.pow(10, 6)), p) + "M"; } static g(x, p=2) { return Friendly.sep( BigInt(x) / BigInt(Math.pow(10, 9)), p) + "G"; } static kib(x, p=0) { return Friendly.sep((BigInt(x) + 1023n) / (1n << 10n)|0n, p) + " KiB"; } static mib(x, p=1) { return Friendly.sep( BigInt(x) / (1n << 20n), p) + " MiB"; } static gib(x, p=2) { return Friendly.sep( BigInt(x) / (1n << 30n), p) + " GiB"; } static duration(s) { const v = Number(s); if (v >= 1) return Friendly.sep(v, 2) + " s"; if (v >= 0.001) return Friendly.sep(v * 1000, 2) + " ms"; if (v >= 0.000001) return Friendly.sep(v * 1000000, 1) + " µs"; return Friendly.sep(v * 1000000000, 0) + " ns"; } static bytes(x) { const v = BigInt(Math.trunc(Number(x))); if (v >= (1n << 60n)) return Friendly.sep(Number(v) / Number(1n << 60n), 2) + " EiB"; if (v >= (1n << 50n)) return Friendly.sep(Number(v) / Number(1n << 50n), 2) + " PiB"; if (v >= (1n << 40n)) return Friendly.sep(Number(v) / Number(1n << 40n), 2) + " TiB"; if (v >= (1n << 30n)) return Friendly.sep(Number(v) / Number(1n << 30n), 2) + " GiB"; if (v >= (1n << 20n)) return Friendly.sep(Number(v) / Number(1n << 20n), 1) + " MiB"; if (v >= (1n << 10n)) return Friendly.sep(Number(v) / Number(1n << 10n), 0) + " KiB"; return Friendly.sep(Number(v), 0) + " B"; } }