// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include #include "zipfs.h" #include namespace zen { class HttpFrontendService final : public zen::HttpService { public: HttpFrontendService(std::filesystem::path Directory); virtual ~HttpFrontendService(); virtual const char* BaseUri() const override; virtual void HandleRequest(zen::HttpServerRequest& Request) override; private: ZipFs m_ZipFs; std::filesystem::path m_Directory; }; } // namespace zen