// Copyright Epic Games, Inc. All Rights Reserved. #include "httpbuildstore.h" namespace zen { HttpBuildStoreService::HttpBuildStoreService(BuildStoreConfig Cfg) : m_Config(Cfg) { m_BuildStore = std::make_unique(m_Config); } HttpBuildStoreService::~HttpBuildStoreService() { } const char* HttpBuildStoreService::HttpBuildStoreService::BaseUri() const { return "/builds/"; } void HttpBuildStoreService::HandleRequest(zen::HttpServerRequest& Request) { ZEN_UNUSED(Request); } } // namespace zen