// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include #ifndef ZEN_WITH_HTTPSYS # if ZEN_PLATFORM_WINDOWS # define ZEN_WITH_HTTPSYS 1 # else # define ZEN_WITH_HTTPSYS 0 # endif #endif namespace zen { struct HttpSysConfig { unsigned int ThreadCount = 0; unsigned int AsyncWorkThreadCount = 0; bool IsAsyncResponseEnabled = true; bool IsRequestLoggingEnabled = false; bool IsDedicatedServer = false; bool ForceLoopback = false; }; Ref CreateHttpSysServer(HttpSysConfig Config); } // namespace zen