// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include #include #include namespace zen { class HttpMultiServer : public HttpServer { public: HttpMultiServer(); ~HttpMultiServer(); virtual void RegisterService(HttpService& Service) override; virtual int Initialize(int BasePort, std::filesystem::path DataDir) override; virtual void Run(bool IsInteractiveSession) override; virtual void RequestExit() override; virtual void Close() override; void AddServer(Ref Server); private: bool m_IsInitialized = false; Event m_ShutdownEvent; std::vector> m_Servers; }; } // namespace zen