// Copyright Epic Games, Inc. All Rights Reserved. #include #include "moduletrace_events.h" #if ZEN_WITH_TRACE namespace zen { //////////////////////////////////////////////////////////////////////////////// UE_TRACE_CHANNEL_DEFINE(ModuleChannel, "Module information needed for symbols resolution", true) UE_TRACE_EVENT_DEFINE(Diagnostics, ModuleInit) UE_TRACE_EVENT_DEFINE(Diagnostics, ModuleLoad) UE_TRACE_EVENT_DEFINE(Diagnostics, ModuleUnload) } // namespace zen #endif