// Copyright Epic Games, Inc. All Rights Reserved. #include #include #include namespace zen { CbObject ValidateAndReadCompactBinaryObject(const SharedBuffer&& Payload, CbValidateError& OutError) { if (Payload.GetSize() > 0) { if (OutError = ValidateCompactBinary(Payload.GetView(), CbValidateMode::Default); OutError == CbValidateError::None) { return CbObject(std::move(Payload)); } } return CbObject(); } CbObject ValidateAndReadCompactBinaryObject(const CompressedBuffer&& Payload, CbValidateError& OutError) { if (CompositeBuffer Decompressed = Payload.DecompressToComposite()) { return ValidateAndReadCompactBinaryObject(std::move(Decompressed).Flatten(), OutError); } return CbObject(); } } // namespace zen