# Zen Storage Service (zenserver) This is the implementation of the local storage service for UE5. It is intended to be deployed on user machines either as a daemon or launched ad hoc as required during of editor/cooker/game startup We currently only support building and running the server on Windows. Linux and Mac support is in progress ## Building on Windows ### Windows Setup To build the code you will need Visual Studio 2019 (we use c++20 features), git and vcpkg. * Install Visual Studio 2019 Version 16.10 or later * Install [git](https://git-scm.com/download/win) We use vcpkg to manage some libraries. Right now it's not set up on a project local basis and requires manual bootstrap so you will need to do the following at least once: * open up a command line window * create a `git`/`github` directory somewhere for you to clone repos into * issue `git clone https://github.com/microsoft/vcpkg.git` and build it using the `bootstrap-vcpkg.bat` script * optional: add the `vcpkg` directory you cloned to your PATH to allow invoking vcpkg on the command line * issue `vcpkg integrate install` to make sure you can build from Visual Studio using package manifests Now you are ready to start building! ### Building with Visual Studio We currently require Visual Studio 2019 Version 16.10 or later. Visual Studio 2022 can also be used, but currently building with the VS2022 toolchain has not been tested (please leave the sln/vcxproj un-upgraded). * clone the `zen` repository if you haven't already * run `git clone https://github.com/EpicGames/zen.git`, or use Visual Studio integrated git to clone and open the repo * open the `zen.sln` VS solution (NOTE: you currently need to run Visual Studio in ADMIN mode since http.sys requires elevation) * you can now build and run `zenserver` as usual from Visual Studio * third-party dependencies will be built the first time via the `vcpkg` integration. This is not as fast as it could be (it does not go wide) but should only happen on the first build and will leverage a local build cache. ### Building with xmake * Install xmake from https://github.com/xmake-io/xmake/releases/tag/v2.5.7 ( later versions should also be ok) * Once installed you may want to update to latest using `xmake update dev` to get some bugfixes for scheduling compiles on very high core count workstations (this note applies to 2.5.7) You can then build from the command line: `d:\zen> xmake -y` (the `-y` is only really useful the first build when xmake prompts for vcpkg package installation confirmation) It's also possible to generate project files for Visual Studio via `d:\zen> xmake project -k vsxmake` ## Building on Linux ... coming soon ## Building on Mac ... coming soon # Implementation Notes * The implementation currently depends only on a few libraries including the C++ standard library * It uses exceptions for errors * It is currently not portable as it uses Windows APIs directly. But as we all know, there is no portable code, just code that has been ported many times. The plan is to implement support for MacOS and Linux soon, and some research to enable it has been done * `zenservice.exe` currently requires elevated access to enable `http.sys` access. This will be relaxed in the future by offering to use a portable server interface without elevation * The service endpoints are currently open on all NICs and will respond to requests from any host. This will be tightened up in the future to require some degree of authentication to satisfy security requirements # Contributing Code To run the pre-commit scripts you'll need a few things: * We rely on clang-format for consistent code formatting. You can install version 12 or later from https://llvm.org/builds/ * The helper scripts also depend on Python 3.x, which you may install from https://www.python.org/downloads/windows/ (I am presently using 3.9.5 which works). NOTE: *do* check the option to add Python to your PATH! Once you have those dependencies, you can simply run `prepare_commit.bat` to ensure the code is properly formatted and has the Epic copyright header comment. I'm sure there's a better way to integrate this into the git submit flow but my git-fu is not strong enough yet to know how to do that best. # Debugging When debugging multi-process scenarios such as when running `zenserver-test`, the [Microsoft Child Process Debugging Power Tool](https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool) is incredibly handy. When that is installed you may enable auto-attach to child processes via the Debug -> Other Debug Targets menu in Visual Studio. # Testing * There are some test projects * `zencore-test` exercises unit tests in the zencore project * `zenserver-test` exercises the zen server itself (functional tests) The tests are implemented using [doctest](https://github.com/onqtam/doctest), which is similar to Catch in usage. # Coding Standards See [Coding.md](Coding.md) Run `prepare_commit.bat` before committing code. It ensures all source files are formatted with clang-format which you will need to install. (More helpful instructions needed here :)