# Naming Conventions The naming conventions for Zen are intended to resemble the Unreal Engine coding style, with some minor exceptions. * Classes/Structs - `PascalCase` * Functions - `PascalCase()` * Class member variables - `m_PascalCase` Those who are familiar with the UE coding standards will note that we do not require or encourage `F` prefixes on struct or classes, and we expect class members to have a `m_` member prefix. # Code formatting To ensure consistent formatting we rely on `clang-format` to automatically format source code. This leads to consistent formatting which should lead to less surprises and more straightforward merging. Formatting is triggered via `prepare_commit` which should be used ahead of commit. We do not currently reject commits which have not been formatted, but we probably should at some point in the future.