From ef586f5930ac761f8e8e18cde2ebd5248efeaa4a Mon Sep 17 00:00:00 2001 From: Stefan Boberg Date: Fri, 13 Mar 2026 09:24:59 +0100 Subject: Unix Domain Socket auto discovery (#833) This PR adds end-to-end Unix domain socket (UDS) support, allowing zen CLI to discover and connect to UDS-only servers automatically. - **`unix://` URI scheme in zen CLI**: The `-u` / `--hosturl` option now accepts `unix:///path/to/socket` to connect to a zenserver via a Unix domain socket instead of TCP. - **Per-instance shared memory for extended server info**: Each zenserver instance now publishes a small shared memory section (keyed by SessionId) containing per-instance data that doesn't fit in the fixed-size ZenServerEntry -- starting with the UDS socket path. This is a 4KB pagefile-backed section on Windows (`Global\ZenInstance_{sessionid}`) and a POSIX shared memory object on Linux/Mac (`/UnrealEngineZen_{sessionid}`). - **Client-side auto-discovery of UDS servers**: `zen info`, `zen status`, etc. now automatically discover and prefer UDS connections when a server publishes a socket path. Servers running with `--no-network` (UDS-only) are no longer invisible to the CLI. - **`kNoNetwork` flag in ZenServerEntry**: Servers started with `--no-network` advertise this in their shared state entry. Clients skip TCP fallback for these servers, and display commands (`ps`, `status`, `top`) show `-` instead of a port number to indicate TCP is not available. --- src/zenhttp/clients/httpwsclient.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/zenhttp/clients/httpwsclient.cpp') diff --git a/src/zenhttp/clients/httpwsclient.cpp b/src/zenhttp/clients/httpwsclient.cpp index 2d566ae86..fbae9f5fe 100644 --- a/src/zenhttp/clients/httpwsclient.cpp +++ b/src/zenhttp/clients/httpwsclient.cpp @@ -5,6 +5,8 @@ #include "../servers/wsframecodec.h" #include +#include +#include #include #include @@ -155,7 +157,7 @@ struct HttpWsClient::Impl } }); - asio::local::stream_protocol::endpoint Endpoint(m_Settings.UnixSocketPath); + asio::local::stream_protocol::endpoint Endpoint(PathToUtf8(m_Settings.UnixSocketPath)); m_UnixSocket->async_connect(Endpoint, [this](const asio::error_code& Ec) { if (Ec) { -- cgit v1.2.3