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| * | | | Fixed narrowing warningMartin Ridgers2021-11-021-2/+2
| * | | | Fixed shm_open() and friends link errorMartin Ridgers2021-11-021-1/+5
| * | | | Disabled SpawnServer() on POSIX for time beingMartin Ridgers2021-10-291-0/+4
| * | | | Implemented ZenServerState's shared memory layer for POSIXMartin Ridgers2021-10-291-24/+71
| * | | | Use zen::GetCurrentProcessId() instead of MS' _getpid()Martin Ridgers2021-10-291-1/+1
| * | | | Fixed std::memory_order compile errorsMartin Ridgers2021-10-291-3/+3
| * | | | Merged mainMartin Ridgers2021-10-282-5/+17
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| * | | | | If/def around Windows-only headersMartin Ridgers2021-10-151-3/+5
* | | | | | Format fix.Per Larsson2021-12-091-1/+1
* | | | | | Merged main.Per Larsson2021-12-091-1/+23
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| * | | | | Merge pull request #30 from EpicGames/non-elevated-asiozousar2021-11-291-0/+22
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| | * | | | | Address review feedback and fix issue when deploying.Zousar Shaker2021-11-291-4/+4
| | * | | | | Allow ZenMap to fallback to local shared memory when running non elevated.Zousar Shaker2021-11-291-0/+22
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| * / | | | Sponsor PIDs were getting truncated to 16 bits which isn't portableMartin Ridgers2021-11-261-1/+1
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* | | | | merge from mainStefan Boberg2021-11-187-0/+402
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| * | | | Handle 'partial on error' cache policy.Per Larsson2021-11-151-0/+3
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| * | | Updated cache policy according to UE.Per Larsson2021-11-151-16/+60
| * | | Format fix.Per Larsson2021-11-121-1/+1
| * | | Fixed bug when cloning CbObject.Per Larsson2021-11-122-0/+7
| * | | Movec cache utility types to zenutil and fixed unit tests.Per Larsson2021-11-127-0/+348
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* | | Merged from mainStefan Boberg2021-10-292-4/+15
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| * | Lockfile implementation (#24)Stefan Boberg2021-10-272-5/+17
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* | general: Fixed up some vcxproj files which had a warning level setStefan Boberg2021-10-241-2/+0
* | clang-formatStefan Boberg2021-10-231-1/+1
* | Added IsReady flag to ZenServerEntryStefan Boberg2021-10-211-1/+2
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* Moved more code into zen namespace, for consistencyStefan Boberg2021-09-202-23/+23
* Simplified AnyUserSecurityAttributes helperStefan Boberg2021-09-181-9/+5
* Added better handling for read-only modeStefan Boberg2021-09-172-1/+6
* clang-formatStefan Boberg2021-09-171-1/+1
* Added namespace scopes to more includes for better consistencyStefan Boberg2021-09-172-28/+36
* Moved zenserverprocess into zenutil/zenserverprocess.hStefan Boberg2021-09-174-3/+9
* Exposed session id in ZenServerStateStefan Boberg2021-09-161-5/+7
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-162-3/+8
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| * Compact binary package caching support (#9)Per Larsson2021-09-162-3/+8
* | Changed how sponsor processes are managedStefan Boberg2021-09-162-4/+66
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* Changed `std::exception` into `std::runtime_error` since `std::exception` doe...Stefan Boberg2021-09-151-2/+2
* Changed logging implementationStefan Boberg2021-09-152-11/+11
* Changed direct includes of spdlog/spdlog.h into zencore/logging.h to make it ...Stefan Boberg2021-09-152-2/+2
* clang-formatStefan Boberg2021-09-091-1/+1
* Log spawned process nameStefan Boberg2021-09-081-2/+2
* Adding ZenServerInstance::GetBaseUri()Stefan Boberg2021-09-082-0/+14
* Further xmake file cleanupStefan Boberg2021-09-071-0/+1
* Silence truncation warningStefan Boberg2021-09-041-1/+1
* xmake build files (experimental)Stefan Boberg2021-09-041-0/+5
* Cleaned up project configurationStefan Boberg2021-09-031-2/+9
* Extended ZenServerInstance life cycle managementStefan Boberg2021-08-092-9/+50
* Changed naming scheme for lifecycle events. Always create shutdown events (no...Stefan Boberg2021-08-091-1/+1
* Added ZenServerInstance::AttachToRunningServerStefan Boberg2021-08-092-6/+37
* Added ZenServerState implementation, used to track and enumerate live Zen ser...Stefan Boberg2021-08-092-0/+290
* Added support for defining test/non-test server environmentsStefan Boberg2021-08-062-45/+131