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* moved source directories into `/src` (#264)Stefan Boberg2023-05-0220-7371/+0
* made Ref<> constructor explicit (#262)Stefan Boberg2023-04-271-4/+4
* bugfixes (#261)Dan Engelbrecht2023-04-271-0/+5
* Safely handle missing blocks when doing garbage collection in block store dat...Dan Engelbrecht2023-04-261-5/+18
* save cache rawsize and rawhash in manifest file instead of log file (#251)Dan Engelbrecht2023-04-213-12/+12
* oplog and cache stats (#244)Dan Engelbrecht2023-04-212-3/+3
* oops: clang-formatStefan Boberg2023-04-191-8/+8
* put forcelink calls into ZEN_WITH_TESTS blocksStefan Boberg2023-04-191-0/+4
* tweaks for enabling unity buildsStefan Boberg2023-04-194-19/+47
* make sure initialization of a new filecas dont remove the cas manifest file o...Dan Engelbrecht2023-04-191-1/+37
* store cache rawhash and rawsize for unstructured cache values (#234)Dan Engelbrecht2023-02-232-9/+53
* Make sure to add any scanned files to the cas registry (#230)Dan Engelbrecht2023-02-151-0/+1
* FileCas (#226)Dan Engelbrecht2023-02-132-133/+449
* oplog upload/download (#214)Dan Engelbrecht2023-02-091-0/+1
* fix gc logging (#213)Dan Engelbrecht2023-01-131-22/+31
* Fix log index snapshot (#210)Dan Engelbrecht2022-12-162-14/+18
* Changed so CompressedBuffer::DecodeRawHash returns IoHash just like on the UE...Stefan Boberg2022-12-121-3/+2
* Fix logging of number of read entries from log/index file for stores (#204)Dan Engelbrecht2022-12-081-2/+2
* optimizations (#200)Dan Engelbrecht2022-12-075-19/+28
* Size based gc trigger (#197)Dan Engelbrecht2022-12-024-111/+511
* reduce gc log spam (INFO -> DEBUG) (#199)Dan Engelbrecht2022-12-023-23/+23
* Fix disk usage stats (#194)Dan Engelbrecht2022-11-247-117/+255
* Don't resize block store block file to max size at creation (#193)Dan Engelbrecht2022-11-231-6/+7
* Add `import-project` and `export-project` (#183)Dan Engelbrecht2022-11-186-19/+45
* move BasicFile to zenutil to remove zenstore dependency from zen command (#190)Dan Engelbrecht2022-11-177-695/+5
* Adjust errors vs warnings messages (#160)Dan Engelbrecht2022-09-083-3/+3
* Remove legacy code (#161)Dan Engelbrecht2022-09-082-221/+0
* Make cas storage an hidden implementation detail of CidStore (#130)v0.1.4-pre6v0.1.4-pre5Dan Engelbrecht2022-06-1717-1269/+620
* merged from mainStefan Boberg2022-06-163-111/+195
* removed more unnecessary CasStore related codeStefan Boberg2022-06-133-42/+0
* cidstore: propagate the correct content typeStefan Boberg2022-06-101-0/+2
* gc: improved message indicating no GC is scheduledStefan Boberg2022-06-101-1/+1
* We need to make each Cache Key contribution per bucket unique even across nam...Dan Engelbrecht2022-06-072-14/+8
* Always block GC of current write blockDan Engelbrecht2022-05-311-0/+4
* Make sure we can properly create the block file before assigning it for useDan Engelbrecht2022-05-271-14/+18
* De/fix namespace folder scanning (#103)Dan Engelbrecht2022-05-231-1/+2
* Add catch2 support (#101)Stefan Boberg2022-05-203-7/+7
* Merge pull request #89 from EpicGames/de/namespacesv1.0.1.5Dan Engelbrecht2022-05-091-30/+10
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| * Added GetDirectoryContent utilityDan Engelbrecht2022-05-061-30/+10
* | Make sure blockstore owner and block store state does not get out of sync whe...Dan Engelbrecht2022-05-085-94/+38
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* handle that more than one block can be written to in parallelDan Engelbrecht2022-05-033-36/+45
* unused variable in test fixDan Engelbrecht2022-05-031-4/+4
* threading test for blockstoreDan Engelbrecht2022-05-031-1/+91
* more tests for block storeDan Engelbrecht2022-05-033-17/+334
* cleanupDan Engelbrecht2022-05-032-5/+1
* switched back memory_order for m_TotalSize to relaxedDan Engelbrecht2022-05-021-2/+2
* clean up any incomplete blocks if ReclaimSpace failsDan Engelbrecht2022-05-021-136/+153
* Make sure we close all block files when dropping a cache bucketDan Engelbrecht2022-05-022-0/+12
* simplify lambda capturesDan Engelbrecht2022-05-024-37/+23
* Refactor WriteChunk to not need callbackDan Engelbrecht2022-05-023-36/+22