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* | De/fix namespace folder scanning (#103)Dan Engelbrecht2022-05-231-1/+1
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* | Add catch2 support (#101)Stefan Boberg2022-05-201-3/+2
|/ | | | | | | Added option to use catch2 for unit tests Currently both doctest and catch2 are supported via some compatibility macros. doctest is the default, and ZEN_USE_CATCH2 needs to be defined to switch to catch2. Our goal is to evaluate how well catch2 works and switch to catch2 if everything pans out since UE5 now supports using catch2 for unit tests.
* fix mac compilation errorDan Engelbrecht2022-05-191-1/+1
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* Merge pull request #99 from EpicGames/de/move-namespace-fieldDan Engelbrecht2022-05-198-169/+298
|\ | | | | Keep Namespace out of CacheKey and store it on request level
| * fix testsDan Engelbrecht2022-05-191-5/+5
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| * migrate legacy cache folders to ue4.ddc namespaceDan Engelbrecht2022-05-192-6/+21
| | | | | | | | | | map default namespace to at runtime ue4.ddc use a non-valid name for the default namespace so we avoid any collision or accidental creation of folder for that
| * Keep Namespace out of CacheKey and store it on request levelDan Engelbrecht2022-05-196-158/+272
| | | | | | | | | | RPC requests now has a Namespace field under Params instead of one Namespace per cache key Fall back to legacy upstream HTTP URI format if default namespace is requested
* | Fix and retry count and add an extra iteration to give more time for successDan Engelbrecht2022-05-191-5/+5
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* align bucket naming rules with UE code baseDan Engelbrecht2022-05-181-3/+4
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* fix release build, misplaced namespace bracketsDan Engelbrecht2022-05-171-4/+0
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* review feedbackDan Engelbrecht2022-05-162-32/+31
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* drop api/v2 prefix for non-legacy requestsDan Engelbrecht2022-05-161-112/+172
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* use ns_ prefix on disk onlyDan Engelbrecht2022-05-163-11/+8
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* use "default" as the default namespaceDan Engelbrecht2022-05-162-16/+16
| | | | remove ns_ prefix for namespaces on disk and in requests
* Validate max length for namespace nameDan Engelbrecht2022-05-121-0/+4
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* keep compatability for valid bucket namesDan Engelbrecht2022-05-121-1/+1
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* Add validation to namespace names that follows Jupiters rules.Dan Engelbrecht2022-05-122-243/+209
| | | | | Add unified validation of Namespace, Bucket and Hash for rpc requests. cleanup
* Tests for HttpRequestParseRelativeUriDan Engelbrecht2022-05-125-32/+151
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* Add support for /api/v2/ URI requests with namespace supportDan Engelbrecht2022-05-122-27/+155
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* string_view vs string lifetime fixDan Engelbrecht2022-05-121-2/+2
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* revert Bucket - Key parameter changeDan Engelbrecht2022-05-122-3/+2
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* Add namespace testDan Engelbrecht2022-05-111-0/+53
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* cleanupDan Engelbrecht2022-05-112-27/+27
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* Use configured namespace in Jupiter if not explicit namespace is givenDan Engelbrecht2022-05-114-72/+76
| | | | | DdcNamespace -> DefaultDdcNamespace BlobStoreNamespace -> DefaultBlobStoreNamespace
* parameterize namespace for upstream (first hack)Dan Engelbrecht2022-05-116-193/+288
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* Make sure we clean up temp file in all scenariosDan Engelbrecht2022-05-101-8/+20
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* happy path should be minimal workDan Engelbrecht2022-05-091-23/+23
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* make test run on more platformsDan Engelbrecht2022-05-091-7/+7
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* Restore logic where we accept failed overwrite if resulting size is the sameDan Engelbrecht2022-05-091-3/+44
| | | | Correctly calculate the m_TotalSize difference when overwriting file
* Make sure CacheBucket::PutStandaloneCacheValue cleans up the temp file if we ↵Dan Engelbrecht2022-05-091-0/+48
| | | | fail to move the it into place
* Merge pull request #89 from EpicGames/de/namespacesv1.0.1.5Dan Engelbrecht2022-05-096-132/+264
|\ | | | | Add namespacecachestore layer to allow multiple structured cache namespaces
| * remove use of Ref<> in ZenCacheStoreDan Engelbrecht2022-05-062-23/+23
| | | | | | | | naming cleanup
| * review feedback and cleanupDan Engelbrecht2022-05-062-49/+43
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| * Added GetDirectoryContent utilityDan Engelbrecht2022-05-062-107/+22
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| * reverted unnecessary changesDan Engelbrecht2022-05-052-3/+3
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| * revert back constructor order for ZenCacheStoreDan Engelbrecht2022-05-053-3/+3
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| * mac/linux build fixDan Engelbrecht2022-05-051-2/+6
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| * cleanup and review feedbackDan Engelbrecht2022-05-054-43/+44
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| * cleanupDan Engelbrecht2022-05-0410-317/+274
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| * default namespace fixDan Engelbrecht2022-05-041-6/+7
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| * Add namespacecachestore layer to allow multiple structured cache namespacesDan Engelbrecht2022-05-047-39/+299
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* | Merge pull request #90 from EpicGames/de/simplify-cache-bucket-put-standalonev1.0.1.4Dan Engelbrecht2022-05-091-64/+72
|\ \ | | | | | | Fix standalone file lock in CacheBucket
| * | fix exception message/loggingDan Engelbrecht2022-05-091-3/+6
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| * | restore write using rename in PutStandaloneCacheValueDan Engelbrecht2022-05-061-89/+61
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| * | clean up file on failed writeDan Engelbrecht2022-05-061-32/+41
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| * | Fix standalone file lock in CacheBucketDan Engelbrecht2022-05-061-73/+97
| |/ | | | | | | | | | | Grab sharding lock when deleting files during GC Don't hold sharding lock when sleeping in back-off due to file contention Remove unneeded renaming logic when writing standalone cache values
* / Make sure blockstore owner and block store state does not get out of sync ↵Dan Engelbrecht2022-05-081-26/+22
|/ | | | | | when fetching a chunk Move MarkAsDeleteOnClose() to IoBuffer(ExtendedCore) and set it on close, SetFileInformationByHandle sometimes fails if done in parallel with FileMapping
* Initialize upstream apply in background thread (#88)v1.0.1.2Joe Kirchoff2022-05-034-11/+36
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* handle that more than one block can be written to in parallelDan Engelbrecht2022-05-031-19/+20
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* macos compilation fixDan Engelbrecht2022-05-031-1/+1
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