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* Implemented generic CbPackage attachments filteringStefan Boberg2021-09-131-22/+1
| | | | Package transmission will also need to be updated (up next) for the new scheme to be effective
* clang-format fixesStefan Boberg2021-09-121-2/+6
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* HttpResponse enum -> HttpResponseCodeStefan Boberg2021-09-128-108/+92
| | | | Also removed initial CbPackage API HttpServer changes as I have decided to take a different approach
* Merge branch 'cbpackage-update' of https://github.com/EpicGames/zen into ↵Stefan Boberg2021-09-101-5/+2
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| * Tweaked some test mode logic -- always instantiate http services since they ↵Stefan Boberg2021-09-101-5/+2
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* | Added beginnings of a uWS http front-endStefan Boberg2021-09-101-1/+2
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* clang-formatStefan Boberg2021-09-099-12/+12
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* Improved VFS feature toggle logicStefan Boberg2021-09-092-2/+6
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* Factored out http server related code into zenhttp module since it feels out ↵Stefan Boberg2021-09-0915-13/+22
| | | | of place in zencore
* HttpServer::AddEndpoint -> HttpServer::RegisterServiceStefan Boberg2021-09-091-9/+9
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* Made HttpServer an abstract interface, and moved remaining implementation ↵Stefan Boberg2021-09-091-13/+14
| | | | specifics for http.sys into the dedicated cpp/h source files
* Merge branch 'main' into cbpackage-updateStefan Boberg2021-09-094-5/+5
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| * Fixed a number of unreferenced variable warningsStefan Boberg2021-09-094-5/+5
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* | Introduced dedicated HTTP testing service, used during development to ↵Stefan Boberg2021-09-085-2/+100
|/ | | | exercise the server framework
* Mesh should not default to onStefan Boberg2021-09-081-1/+1
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* Moved a bunch of logging code into zencoreStefan Boberg2021-09-083-56/+5
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-086-56/+177
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| * Minor fixup and formatting.Per Larsson2021-09-074-11/+11
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| * Updated upstream stats calculation.Per Larsson2021-09-072-57/+34
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| * Return stats from Zen/Jupiter HTTP client.Per Larsson2021-09-076-50/+194
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* | Changed logging defaults to be more suitable for productionStefan Boberg2021-09-081-3/+30
|/ | | | | * Default log level changes from debug to info * Default logging mode changes from sync to async
* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-073-85/+78
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| * Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-074-19/+48
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| * | Added custom cpr::Response formatter and removed duplicate logging code.Per Larsson2021-09-073-85/+78
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* | | Further xmake file cleanupStefan Boberg2021-09-071-1/+7
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* | | Added compilation switch for vfs related codeStefan Boberg2021-09-072-2/+2
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* | Compile out experimental VFS code by default (not currently useful/functional)Stefan Boberg2021-09-072-12/+16
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* | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-071-1/+8
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| * | Restructured xmake filesStefan Boberg2021-09-061-1/+8
| |/ | | | | | | Mostly: moved dependencies to the module which introduces them
* / Cleaned up sentry integration somewhat, to make it easier to enable/disable ↵Stefan Boberg2021-09-071-6/+24
|/ | | | and separated out the Windows specific configuraiton
* Support for switching between storing derived data using the legacy DDC ↵Per Larsson2021-09-066-20/+48
| | | | endpoint and the Commmon Blob Store endpoint.
* Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2021-09-061-5/+7
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| * Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-09-062-1/+19
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| * | Changed so function service commits compressed buffersStefan Boberg2021-09-061-5/+7
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* | | Changed Jupiter endpoint to dev environment.Per Larsson2021-09-061-1/+1
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* | Cleaned up log messageStefan Boberg2021-09-041-1/+1
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* | xmake build files (experimental)Stefan Boberg2021-09-041-0/+18
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* Removed legacy key-value cache (may be reinstated in another form in the future)Stefan Boberg2021-09-037-283/+0
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* Cleaned up project configurationStefan Boberg2021-09-031-4/+4
| | | | zencore, zenutil and zenstore now declare their public include directories which ends up getting added to any dependent projects
* Zen upstream support (#7)Per Larsson2021-09-0312-265/+712
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* Removed #pragma once from cpp files (copy pasta fail)Stefan Boberg2021-09-032-4/+0
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* IoHash::HashMemory -> IoHash::HashBuffer for consistency with UE5 codeStefan Boberg2021-09-024-8/+8
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* Introduced support for compressed buffer attachmentsStefan Boberg2021-09-022-3/+3
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* Fixed a race in bucket open/create logicStefan Boberg2021-08-311-10/+24
| | | | If two requests were sufficiently close, they could end up trying to initialize buckets twice which is not a good idea
* Compilation fix again (downloaded_bytes is integral since a while back)Stefan Boberg2021-08-311-1/+1
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* Format fix.Per Larsson2021-08-311-1/+1
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* Asynchronous upstream caching to JupiterPer Larsson2021-08-3115-286/+926
| | | | Co-authored-by: Stefan Boberg <[email protected]>
* Eliminated rocksdb referenceStefan Boberg2021-08-311-2/+0
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* Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2021-08-283-69/+303
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| * Basic implementation of function evaluationStefan Boberg2021-08-283-69/+303
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